示例#1
0
        public override void OnInspectorGUI()
        {
            if (!GraphicsUtils.supportsDX11)
            {
                EditorGUILayout.HelpBox("This effect requires support for compute shaders. Enabling it won't do anything on unsupported platforms.", MessageType.Warning);
                return;
            }

            EditorGUILayout.PropertyField(m_LogMin, EditorGUIHelper.GetContent("Histogram Log Min"));
            EditorGUILayout.PropertyField(m_LogMax, EditorGUIHelper.GetContent("Histogram Log Max"));
            EditorGUILayout.Space();

            float low  = m_LowPercent.floatValue;
            float high = m_HighPercent.floatValue;

            EditorGUILayout.MinMaxSlider(EditorGUIHelper.GetContent("Filter|These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and won't contribute to the average luminance."), ref low, ref high, 1f, 99f);

            m_LowPercent.floatValue  = low;
            m_HighPercent.floatValue = high;

            EditorGUILayout.PropertyField(m_MinLuminance);
            EditorGUILayout.PropertyField(m_MaxLuminance);
            EditorGUILayout.PropertyField(m_ExposureCompensation);

            EditorGUILayout.PropertyField(m_AdaptationType);

            if (m_AdaptationType.intValue == (int)EyeAdaptationModel.EyeAdaptationType.Progressive)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_SpeedUp);
                EditorGUILayout.PropertyField(m_SpeedDown);
                EditorGUI.indentLevel--;
            }
        }
示例#2
0
        void DoChannelMixerGUI()
        {
            int currentChannel = m_ChannelMixer.currentEditingChannel.intValue;

            EditorGUI.BeginChangeCheck();
            {
                using (new EditorGUILayout.HorizontalScope())
                {
                    EditorGUILayout.PrefixLabel("Channel");
                    if (GUILayout.Toggle(currentChannel == 0, EditorGUIHelper.GetContent("Red|Red output channel."), EditorStyles.miniButtonLeft)) currentChannel = 0;
                    if (GUILayout.Toggle(currentChannel == 1, EditorGUIHelper.GetContent("Green|Green output channel."), EditorStyles.miniButtonMid)) currentChannel = 1;
                    if (GUILayout.Toggle(currentChannel == 2, EditorGUIHelper.GetContent("Blue|Blue output channel."), EditorStyles.miniButtonRight)) currentChannel = 2;
                }
            }
            if (EditorGUI.EndChangeCheck())
            {
                GUI.FocusControl(null);
            }

            var serializedChannel = m_ChannelMixer.channels[currentChannel];
            m_ChannelMixer.currentEditingChannel.intValue = currentChannel;

            var v = serializedChannel.vector3Value;
            v.x = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Red|Modify influence of the red channel within the overall mix."), v.x, -2f, 2f);
            v.y = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Green|Modify influence of the green channel within the overall mix."), v.y, -2f, 2f);
            v.z = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Blue|Modify influence of the blue channel within the overall mix."), v.z, -2f, 2f);
            serializedChannel.vector3Value = v;
        }
示例#3
0
        public override void OnInspectorGUI()
        {
            m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames);

            if (m_Method.intValue == (int)Method.Fxaa)
            {
                EditorGUILayout.PropertyField(m_FxaaPreset);
            }
            else if (m_Method.intValue == (int)Method.Taa)
            {
                if (QualitySettings.antiAliasing > 1)
                {
                    EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning);
                }

                EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread"));
                EditorGUI.indentLevel--;

                EditorGUILayout.Space();

                EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary"));
                EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion"));
                EditorGUI.indentLevel--;

                EditorGUILayout.Space();

                EditorGUILayout.PropertyField(m_TaaSharpen);
            }
        }
示例#4
0
        bool SpecialToggle(bool value, string name, out bool rightClicked)
        {
            var rect = GUILayoutUtility.GetRect(EditorGUIHelper.GetContent(name), EditorStyles.toolbarButton);

            var e = Event.current;
            rightClicked = (e.type == EventType.MouseUp && rect.Contains(e.mousePosition) && e.button == 1);

            return GUI.Toggle(rect, value, name, EditorStyles.toolbarButton);
        }
示例#5
0
 public override void OnInspectorGUI()
 {
     EditorGUILayout.HelpBox(
         "This effect adds fog compatibility to the deferred rendering path; actual fog settings should be set in the Lighting panel.",
         MessageType.Info);
     EditorGUILayout.PropertyField(m_ExcludeSkybox,
                                   EditorGUIHelper.GetContent("Exclude Skybox (deferred only)"));
     EditorGUI.indentLevel--;
 }
示例#6
0
 public override void OnInspectorGUI()
 {
     EditorGUILayout.PropertyField(m_Intensity);
     EditorGUILayout.PropertyField(m_Radius);
     EditorGUILayout.PropertyField(m_SampleCount);
     EditorGUILayout.PropertyField(m_Downsampling);
     EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
     EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
 }
 void DoBasicGUI()
 {
     EditorGUILayout.PropertyField(m_Basic.exposure, EditorGUIHelper.GetContent("Post Exposure (EV)"));
     EditorGUILayout.PropertyField(m_Basic.temperature);
     EditorGUILayout.PropertyField(m_Basic.tint);
     EditorGUILayout.PropertyField(m_Basic.hueShift);
     EditorGUILayout.PropertyField(m_Basic.saturation);
     EditorGUILayout.PropertyField(m_Basic.contrast);
 }
        public override void OnInspectorGUI()
        {
            if (!GraphicsUtils.supportsDX11)
            {
                EditorGUILayout.HelpBox(
                    "This effect requires support for compute shaders. Enabling it won't do anything on unsupported platforms.",
                    MessageType.Warning);
            }

            EditorGUILayout.LabelField("Luminosity range", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(m_LogMin, EditorGUIHelper.GetContent("Minimum (EV)"));
            EditorGUILayout.PropertyField(m_LogMax, EditorGUIHelper.GetContent("Maximum (EV)"));
            EditorGUI.indentLevel--;
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Auto exposure", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            var low  = m_LowPercent.floatValue;
            var high = m_HighPercent.floatValue;

            EditorGUILayout.MinMaxSlider(
                EditorGUIHelper.GetContent(
                    "Histogram filtering|These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and won't contribute to the average luminance."),
                ref low, ref high, 1f, 99f);

            m_LowPercent.floatValue  = low;
            m_HighPercent.floatValue = high;

            EditorGUILayout.PropertyField(m_MinLuminance, EditorGUIHelper.GetContent("Minimum (EV)"));
            EditorGUILayout.PropertyField(m_MaxLuminance, EditorGUIHelper.GetContent("Maximum (EV)"));
            EditorGUILayout.PropertyField(m_DynamicKeyValue);

            if (!m_DynamicKeyValue.boolValue)
            {
                EditorGUILayout.PropertyField(m_KeyValue);
            }

            EditorGUI.indentLevel--;
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Adaptation", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;

            EditorGUILayout.PropertyField(m_AdaptationType, EditorGUIHelper.GetContent("Type"));

            if (m_AdaptationType.intValue == (int)EyeAdaptationModel.EyeAdaptationType.Progressive)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_SpeedUp);
                EditorGUILayout.PropertyField(m_SpeedDown);
                EditorGUI.indentLevel--;
            }

            EditorGUI.indentLevel--;
        }
示例#9
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.PropertyField(m_FocusDistance):
            EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)")):

            EditorGUILayout.PropertyField(m_UseCameraFov, EditorGUIHelper.GetContent("Use Camera FOV")):
            if (!m_UseCameraFov.boolValue)
                EditorGUILayout.PropertyField(m_FocalLength, EditorGUIHelper.GetContent("Focal Length (mm)")):

            EditorGUILayout.PropertyField(m_KernelSize):
        }
示例#10
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.PropertyField(m_Intensity);
            EditorGUILayout.PropertyField(m_Radius);
            EditorGUILayout.PropertyField(m_SampleCount);
            EditorGUILayout.PropertyField(m_Downsampling);
            EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
            EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));

            using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
                EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
        }
示例#11
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.Space();
            PrepareGraph();
            DrawGraph();
            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_Bloom.intensity);
            EditorGUILayout.PropertyField(m_Bloom.threshold, EditorGUIHelper.GetContent("Threshold (Gamma)"));
            EditorGUILayout.PropertyField(m_Bloom.softKnee);
            EditorGUILayout.PropertyField(m_Bloom.radius);
        }
        public override void OnInspectorGUI()
        {
            EditorGUILayout.PropertyField(m_Mode);

            int mode = m_Mode.intValue;

            if (mode == (int)Mode.Depth)
            {
                EditorGUILayout.PropertyField(m_Depth.scale);
            }
            else if (mode == (int)Mode.MotionVectors)
            {
                EditorGUILayout.HelpBox("Switch to play mode to see motion vectors.", MessageType.Info);

                EditorGUILayout.LabelField("Source Image", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_MotionVectors.sourceOpacity, EditorGUIHelper.GetContent("Opacity"));
                EditorGUI.indentLevel--;

                EditorGUILayout.Space();

                EditorGUILayout.LabelField("Motion Vectors (overlay)", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;

                if (m_MotionVectors.motionImageOpacity.floatValue > 0f)
                {
                    EditorGUILayout.HelpBox("Please keep opacity to 0 if you're subject to motion sickness.", MessageType.Warning);
                }

                EditorGUILayout.PropertyField(m_MotionVectors.motionImageOpacity, EditorGUIHelper.GetContent("Opacity"));
                EditorGUILayout.PropertyField(m_MotionVectors.motionImageAmplitude, EditorGUIHelper.GetContent("Amplitude"));
                EditorGUI.indentLevel--;

                EditorGUILayout.Space();

                EditorGUILayout.LabelField("Motion Vectors (arrows)", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsOpacity, EditorGUIHelper.GetContent("Opacity"));
                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsResolution, EditorGUIHelper.GetContent("Resolution"));
                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsAmplitude, EditorGUIHelper.GetContent("Amplitude"));
                EditorGUI.indentLevel--;
            }
            else
            {
                CheckActiveEffect(mode == (int)Mode.AmbientOcclusion && !profile.ambientOcclusion.enabled, "Ambient Occlusion");
                CheckActiveEffect(mode == (int)Mode.FocusPlane && !profile.depthOfField.enabled, "Depth Of Field");
                CheckActiveEffect(mode == (int)Mode.EyeAdaptation && !profile.eyeAdaptation.enabled, "Eye Adaptation");
                CheckActiveEffect((mode == (int)Mode.LogLut || mode == (int)Mode.PreGradingLog) && !profile.colorGrading.enabled, "Color Grading");
                CheckActiveEffect(mode == (int)Mode.UserLut && !profile.userLut.enabled, "User Lut");
            }
        }
        void DoTonemappingGUI()
        {
            int tid = EditorGUILayout.Popup(EditorGUIHelper.GetContent("Tonemapper"), m_Tonemapping.tonemapper.intValue, s_Tonemappers);

            if (tid == (int)Tonemapper.Neutral)
            {
                EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackIn, EditorGUIHelper.GetContent("Black In"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteIn, EditorGUIHelper.GetContent("White In"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackOut, EditorGUIHelper.GetContent("Black Out"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteOut, EditorGUIHelper.GetContent("White Out"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteLevel, EditorGUIHelper.GetContent("White Level"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteClip, EditorGUIHelper.GetContent("White Clip"));
            }

            m_Tonemapping.tonemapper.intValue = tid;
        }
示例#14
0
        internal void OnGUI()
        {
            GUILayout.Space(5);

            var display = alwaysEnabled
                ? EditorGUIHelper.Header(serializedProperty.displayName, m_SettingsProperty, Reset)
                : EditorGUIHelper.Header(serializedProperty.displayName, m_SettingsProperty, m_EnabledProperty, Reset);

            if (display)
            {
                EditorGUI.indentLevel++;
                using (new EditorGUI.DisabledGroupScope(!m_EnabledProperty.boolValue)) {
                    OnInspectorGUI();
                }
                EditorGUI.indentLevel--;
            }
        }
示例#15
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.PropertyField(m_Intensity);
            EditorGUILayout.PropertyField(m_LuminanceContribution);
            EditorGUILayout.PropertyField(m_Size);
            EditorGUILayout.PropertyField(m_Colored);

            if (m_Colored.boolValue)
            {
                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Channel Weights", EditorStyles.boldLabel);

                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_WeightR, EditorGUIHelper.GetContent("Red"));
                EditorGUILayout.PropertyField(m_WeightG, EditorGUIHelper.GetContent("Green"));
                EditorGUILayout.PropertyField(m_WeightB, EditorGUIHelper.GetContent("Blue"));
                EditorGUI.indentLevel--;
            }
        }
示例#16
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.Space();
            PrepareGraph();
            DrawGraph();
            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_Bloom.intensity);
            EditorGUILayout.PropertyField(m_Bloom.threshold, EditorGUIHelper.GetContent("Threshold (Gamma)"));
            EditorGUILayout.PropertyField(m_Bloom.softKnee);
            EditorGUILayout.PropertyField(m_Bloom.radius);
            EditorGUILayout.PropertyField(m_Bloom.antiFlicker);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Dirt", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(m_LensDirt.texture);
            EditorGUILayout.PropertyField(m_LensDirt.intensity);
            EditorGUI.indentLevel--;
        }
示例#17
0
        private void DoTonemappingGUI()
        {
            var tid = EditorGUILayout.Popup(EditorGUIHelper.GetContent("Tonemapper"), m_Tonemapping.tonemapper.intValue,
                                            s_Tonemappers);

            if (tid == (int)ColorGradingModel.Tonemapper.Neutral)
            {
                DrawNeutralTonemappingCurve();

                EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackIn, EditorGUIHelper.GetContent("Black In"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteIn, EditorGUIHelper.GetContent("White In"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackOut, EditorGUIHelper.GetContent("Black Out"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteOut, EditorGUIHelper.GetContent("White Out"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteLevel,
                                              EditorGUIHelper.GetContent("White Level"));
                EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteClip, EditorGUIHelper.GetContent("White Clip"));
            }

            m_Tonemapping.tonemapper.intValue = tid;
        }
示例#18
0
 public override void OnInspectorGUI()
 {
     EditorGUILayout.PropertyField(m_FocusDistance);
     EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)"));
 }