public override void OnInspectorGUI() { if (!GraphicsUtils.supportsDX11) { EditorGUILayout.HelpBox("This effect requires support for compute shaders. Enabling it won't do anything on unsupported platforms.", MessageType.Warning); return; } EditorGUILayout.PropertyField(m_LogMin, EditorGUIHelper.GetContent("Histogram Log Min")); EditorGUILayout.PropertyField(m_LogMax, EditorGUIHelper.GetContent("Histogram Log Max")); EditorGUILayout.Space(); float low = m_LowPercent.floatValue; float high = m_HighPercent.floatValue; EditorGUILayout.MinMaxSlider(EditorGUIHelper.GetContent("Filter|These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and won't contribute to the average luminance."), ref low, ref high, 1f, 99f); m_LowPercent.floatValue = low; m_HighPercent.floatValue = high; EditorGUILayout.PropertyField(m_MinLuminance); EditorGUILayout.PropertyField(m_MaxLuminance); EditorGUILayout.PropertyField(m_ExposureCompensation); EditorGUILayout.PropertyField(m_AdaptationType); if (m_AdaptationType.intValue == (int)EyeAdaptationModel.EyeAdaptationType.Progressive) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_SpeedUp); EditorGUILayout.PropertyField(m_SpeedDown); EditorGUI.indentLevel--; } }
void DoChannelMixerGUI() { int currentChannel = m_ChannelMixer.currentEditingChannel.intValue; EditorGUI.BeginChangeCheck(); { using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.PrefixLabel("Channel"); if (GUILayout.Toggle(currentChannel == 0, EditorGUIHelper.GetContent("Red|Red output channel."), EditorStyles.miniButtonLeft)) currentChannel = 0; if (GUILayout.Toggle(currentChannel == 1, EditorGUIHelper.GetContent("Green|Green output channel."), EditorStyles.miniButtonMid)) currentChannel = 1; if (GUILayout.Toggle(currentChannel == 2, EditorGUIHelper.GetContent("Blue|Blue output channel."), EditorStyles.miniButtonRight)) currentChannel = 2; } } if (EditorGUI.EndChangeCheck()) { GUI.FocusControl(null); } var serializedChannel = m_ChannelMixer.channels[currentChannel]; m_ChannelMixer.currentEditingChannel.intValue = currentChannel; var v = serializedChannel.vector3Value; v.x = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Red|Modify influence of the red channel within the overall mix."), v.x, -2f, 2f); v.y = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Green|Modify influence of the green channel within the overall mix."), v.y, -2f, 2f); v.z = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Blue|Modify influence of the blue channel within the overall mix."), v.z, -2f, 2f); serializedChannel.vector3Value = v; }
public override void OnInspectorGUI() { m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames); if (m_Method.intValue == (int)Method.Fxaa) { EditorGUILayout.PropertyField(m_FxaaPreset); } else if (m_Method.intValue == (int)Method.Taa) { if (QualitySettings.antiAliasing > 1) { EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning); } EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread")); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary")); EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion")); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.PropertyField(m_TaaSharpen); } }
bool SpecialToggle(bool value, string name, out bool rightClicked) { var rect = GUILayoutUtility.GetRect(EditorGUIHelper.GetContent(name), EditorStyles.toolbarButton); var e = Event.current; rightClicked = (e.type == EventType.MouseUp && rect.Contains(e.mousePosition) && e.button == 1); return GUI.Toggle(rect, value, name, EditorStyles.toolbarButton); }
public override void OnInspectorGUI() { EditorGUILayout.HelpBox( "This effect adds fog compatibility to the deferred rendering path; actual fog settings should be set in the Lighting panel.", MessageType.Info); EditorGUILayout.PropertyField(m_ExcludeSkybox, EditorGUIHelper.GetContent("Exclude Skybox (deferred only)")); EditorGUI.indentLevel--; }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(m_Intensity); EditorGUILayout.PropertyField(m_Radius); EditorGUILayout.PropertyField(m_SampleCount); EditorGUILayout.PropertyField(m_Downsampling); EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)")); EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)")); }
void DoBasicGUI() { EditorGUILayout.PropertyField(m_Basic.exposure, EditorGUIHelper.GetContent("Post Exposure (EV)")); EditorGUILayout.PropertyField(m_Basic.temperature); EditorGUILayout.PropertyField(m_Basic.tint); EditorGUILayout.PropertyField(m_Basic.hueShift); EditorGUILayout.PropertyField(m_Basic.saturation); EditorGUILayout.PropertyField(m_Basic.contrast); }
public override void OnInspectorGUI() { if (!GraphicsUtils.supportsDX11) { EditorGUILayout.HelpBox( "This effect requires support for compute shaders. Enabling it won't do anything on unsupported platforms.", MessageType.Warning); } EditorGUILayout.LabelField("Luminosity range", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_LogMin, EditorGUIHelper.GetContent("Minimum (EV)")); EditorGUILayout.PropertyField(m_LogMax, EditorGUIHelper.GetContent("Maximum (EV)")); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Auto exposure", EditorStyles.boldLabel); EditorGUI.indentLevel++; var low = m_LowPercent.floatValue; var high = m_HighPercent.floatValue; EditorGUILayout.MinMaxSlider( EditorGUIHelper.GetContent( "Histogram filtering|These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and won't contribute to the average luminance."), ref low, ref high, 1f, 99f); m_LowPercent.floatValue = low; m_HighPercent.floatValue = high; EditorGUILayout.PropertyField(m_MinLuminance, EditorGUIHelper.GetContent("Minimum (EV)")); EditorGUILayout.PropertyField(m_MaxLuminance, EditorGUIHelper.GetContent("Maximum (EV)")); EditorGUILayout.PropertyField(m_DynamicKeyValue); if (!m_DynamicKeyValue.boolValue) { EditorGUILayout.PropertyField(m_KeyValue); } EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Adaptation", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_AdaptationType, EditorGUIHelper.GetContent("Type")); if (m_AdaptationType.intValue == (int)EyeAdaptationModel.EyeAdaptationType.Progressive) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_SpeedUp); EditorGUILayout.PropertyField(m_SpeedDown); EditorGUI.indentLevel--; } EditorGUI.indentLevel--; }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(m_FocusDistance): EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)")): EditorGUILayout.PropertyField(m_UseCameraFov, EditorGUIHelper.GetContent("Use Camera FOV")): if (!m_UseCameraFov.boolValue) EditorGUILayout.PropertyField(m_FocalLength, EditorGUIHelper.GetContent("Focal Length (mm)")): EditorGUILayout.PropertyField(m_KernelSize): }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(m_Intensity); EditorGUILayout.PropertyField(m_Radius); EditorGUILayout.PropertyField(m_SampleCount); EditorGUILayout.PropertyField(m_Downsampling); EditorGUILayout.PropertyField(m_ForceForwardCompatibility); EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)")); using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue)) EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)")); }
public override void OnInspectorGUI() { EditorGUILayout.Space(); PrepareGraph(); DrawGraph(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(m_Bloom.intensity); EditorGUILayout.PropertyField(m_Bloom.threshold, EditorGUIHelper.GetContent("Threshold (Gamma)")); EditorGUILayout.PropertyField(m_Bloom.softKnee); EditorGUILayout.PropertyField(m_Bloom.radius); }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(m_Mode); int mode = m_Mode.intValue; if (mode == (int)Mode.Depth) { EditorGUILayout.PropertyField(m_Depth.scale); } else if (mode == (int)Mode.MotionVectors) { EditorGUILayout.HelpBox("Switch to play mode to see motion vectors.", MessageType.Info); EditorGUILayout.LabelField("Source Image", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_MotionVectors.sourceOpacity, EditorGUIHelper.GetContent("Opacity")); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Motion Vectors (overlay)", EditorStyles.boldLabel); EditorGUI.indentLevel++; if (m_MotionVectors.motionImageOpacity.floatValue > 0f) { EditorGUILayout.HelpBox("Please keep opacity to 0 if you're subject to motion sickness.", MessageType.Warning); } EditorGUILayout.PropertyField(m_MotionVectors.motionImageOpacity, EditorGUIHelper.GetContent("Opacity")); EditorGUILayout.PropertyField(m_MotionVectors.motionImageAmplitude, EditorGUIHelper.GetContent("Amplitude")); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Motion Vectors (arrows)", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsOpacity, EditorGUIHelper.GetContent("Opacity")); EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsResolution, EditorGUIHelper.GetContent("Resolution")); EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsAmplitude, EditorGUIHelper.GetContent("Amplitude")); EditorGUI.indentLevel--; } else { CheckActiveEffect(mode == (int)Mode.AmbientOcclusion && !profile.ambientOcclusion.enabled, "Ambient Occlusion"); CheckActiveEffect(mode == (int)Mode.FocusPlane && !profile.depthOfField.enabled, "Depth Of Field"); CheckActiveEffect(mode == (int)Mode.EyeAdaptation && !profile.eyeAdaptation.enabled, "Eye Adaptation"); CheckActiveEffect((mode == (int)Mode.LogLut || mode == (int)Mode.PreGradingLog) && !profile.colorGrading.enabled, "Color Grading"); CheckActiveEffect(mode == (int)Mode.UserLut && !profile.userLut.enabled, "User Lut"); } }
void DoTonemappingGUI() { int tid = EditorGUILayout.Popup(EditorGUIHelper.GetContent("Tonemapper"), m_Tonemapping.tonemapper.intValue, s_Tonemappers); if (tid == (int)Tonemapper.Neutral) { EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackIn, EditorGUIHelper.GetContent("Black In")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteIn, EditorGUIHelper.GetContent("White In")); EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackOut, EditorGUIHelper.GetContent("Black Out")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteOut, EditorGUIHelper.GetContent("White Out")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteLevel, EditorGUIHelper.GetContent("White Level")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteClip, EditorGUIHelper.GetContent("White Clip")); } m_Tonemapping.tonemapper.intValue = tid; }
internal void OnGUI() { GUILayout.Space(5); var display = alwaysEnabled ? EditorGUIHelper.Header(serializedProperty.displayName, m_SettingsProperty, Reset) : EditorGUIHelper.Header(serializedProperty.displayName, m_SettingsProperty, m_EnabledProperty, Reset); if (display) { EditorGUI.indentLevel++; using (new EditorGUI.DisabledGroupScope(!m_EnabledProperty.boolValue)) { OnInspectorGUI(); } EditorGUI.indentLevel--; } }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(m_Intensity); EditorGUILayout.PropertyField(m_LuminanceContribution); EditorGUILayout.PropertyField(m_Size); EditorGUILayout.PropertyField(m_Colored); if (m_Colored.boolValue) { EditorGUILayout.Space(); EditorGUILayout.LabelField("Channel Weights", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_WeightR, EditorGUIHelper.GetContent("Red")); EditorGUILayout.PropertyField(m_WeightG, EditorGUIHelper.GetContent("Green")); EditorGUILayout.PropertyField(m_WeightB, EditorGUIHelper.GetContent("Blue")); EditorGUI.indentLevel--; } }
public override void OnInspectorGUI() { EditorGUILayout.Space(); PrepareGraph(); DrawGraph(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(m_Bloom.intensity); EditorGUILayout.PropertyField(m_Bloom.threshold, EditorGUIHelper.GetContent("Threshold (Gamma)")); EditorGUILayout.PropertyField(m_Bloom.softKnee); EditorGUILayout.PropertyField(m_Bloom.radius); EditorGUILayout.PropertyField(m_Bloom.antiFlicker); EditorGUILayout.Space(); EditorGUILayout.LabelField("Dirt", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_LensDirt.texture); EditorGUILayout.PropertyField(m_LensDirt.intensity); EditorGUI.indentLevel--; }
private void DoTonemappingGUI() { var tid = EditorGUILayout.Popup(EditorGUIHelper.GetContent("Tonemapper"), m_Tonemapping.tonemapper.intValue, s_Tonemappers); if (tid == (int)ColorGradingModel.Tonemapper.Neutral) { DrawNeutralTonemappingCurve(); EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackIn, EditorGUIHelper.GetContent("Black In")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteIn, EditorGUIHelper.GetContent("White In")); EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackOut, EditorGUIHelper.GetContent("Black Out")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteOut, EditorGUIHelper.GetContent("White Out")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteLevel, EditorGUIHelper.GetContent("White Level")); EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteClip, EditorGUIHelper.GetContent("White Clip")); } m_Tonemapping.tonemapper.intValue = tid; }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(m_FocusDistance); EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)")); }