public void ResolveDependencies(ApplicationProxy application, SelectionProxy selection, UnityConnectProxy unityConnect, PackageFiltering packageFiltering, PackageManagerPrefs packageManagerPrefs, UpmClient upmClient, UpmRegistryClient upmRegistryClient, AssetStoreClient assetStoreClient, PackageDatabase packageDatabase, PackageManagerProjectSettingsProxy settingsProxy) { m_Application = application; m_Selection = selection; m_UnityConnect = unityConnect; m_PackageFiltering = packageFiltering; m_PackageManagerPrefs = packageManagerPrefs; m_UpmClient = upmClient; m_UpmRegistryClient = upmRegistryClient; m_AssetStoreClient = assetStoreClient; m_PackageDatabase = packageDatabase; m_SettingsProxy = settingsProxy; foreach (var page in m_SerializedSimplePages) { page.ResolveDependencies(packageDatabase, packageFiltering); } foreach (var page in m_SerializedPaginatedPage) { page.ResolveDependencies(packageDatabase, assetStoreClient, packageFiltering, packageManagerPrefs); } }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); m_ApplicationProxy = container.Resolve <ApplicationProxy>(); m_UpmCache = container.Resolve <UpmCache>(); m_UpmRegistryClient = container.Resolve <UpmRegistryClient>(); }
public ServicesContainer() { // In the constructor we only need to worry about creating a brand new instance. // In the case of assembly reload, a deserialize step will automatically happen after the constructor // to restore all the serializable states/services and we don't need to worry about that m_HttpClientFactory = new HttpClientFactory(); m_UnityOAuthProxy = new UnityOAuthProxy(); m_SelectionProxy = new SelectionProxy(); m_AssetDatabaseProxy = new AssetDatabaseProxy(); m_UnityConnectProxy = new UnityConnectProxy(); m_ApplicationProxy = new ApplicationProxy(); m_EditorAnalyticsProxy = new EditorAnalyticsProxy(); m_IOProxy = new IOProxy(); m_SettingsProxy = new PackageManagerProjectSettingsProxy(); m_ClientProxy = new ClientProxy(); m_ResourceLoader = new ResourceLoader(); m_ExtensionManager = new ExtensionManager(); m_AssetStoreCache = new AssetStoreCache(); m_AssetStoreClient = new AssetStoreClient(); m_AssetStoreOAuth = new AssetStoreOAuth(); m_AssetStoreUtils = new AssetStoreUtils(); m_AssetStoreRestAPI = new AssetStoreRestAPI(); m_AssetStoreDownloadManager = new AssetStoreDownloadManager(); m_AssetStoreCallQueue = new AssetStoreCallQueue(); m_AssetStoreCachePathProxy = new AssetStoreCachePathProxy(); m_UpmCache = new UpmCache(); m_UpmClient = new UpmClient(); m_UpmRegistryClient = new UpmRegistryClient(); m_UpmCacheRootClient = new UpmCacheRootClient(); m_PackageFiltering = new PackageFiltering(); m_PackageManagerPrefs = new PackageManagerPrefs(); m_PackageDatabase = new PackageDatabase(); m_PageManager = new PageManager(); // Since dictionaries doesn't survive through serialization, we always re-create the default registration m_RegisteredObjects = new Dictionary <Type, object>(); RegisterDefaultServices(); m_DependenciesResolved = false; m_InitializeState = State.NotInitialized; }