public void ResolveDependencies(ApplicationProxy application,
                                        SelectionProxy selection,
                                        UnityConnectProxy unityConnect,
                                        PackageFiltering packageFiltering,
                                        PackageManagerPrefs packageManagerPrefs,
                                        UpmClient upmClient,
                                        UpmRegistryClient upmRegistryClient,
                                        AssetStoreClient assetStoreClient,
                                        PackageDatabase packageDatabase,
                                        PackageManagerProjectSettingsProxy settingsProxy)
        {
            m_Application         = application;
            m_Selection           = selection;
            m_UnityConnect        = unityConnect;
            m_PackageFiltering    = packageFiltering;
            m_PackageManagerPrefs = packageManagerPrefs;
            m_UpmClient           = upmClient;
            m_UpmRegistryClient   = upmRegistryClient;
            m_AssetStoreClient    = assetStoreClient;
            m_PackageDatabase     = packageDatabase;
            m_SettingsProxy       = settingsProxy;

            foreach (var page in m_SerializedSimplePages)
            {
                page.ResolveDependencies(packageDatabase, packageFiltering);
            }
            foreach (var page in m_SerializedPaginatedPage)
            {
                page.ResolveDependencies(packageDatabase, assetStoreClient, packageFiltering, packageManagerPrefs);
            }
        }
示例#2
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 private void ResolveDependencies(ResourceLoader resourceLoader,
                                  ExtensionManager extensionManager,
                                  SelectionProxy selection,
                                  PackageFiltering packageFiltering,
                                  PackageManagerPrefs packageManagerPrefs,
                                  PackageDatabase packageDatabase,
                                  PageManager pageManager,
                                  PackageManagerProjectSettingsProxy settingsProxy,
                                  UnityConnectProxy unityConnectProxy,
                                  ApplicationProxy applicationProxy,
                                  UpmClient upmClient,
                                  AssetStoreCachePathProxy assetStoreCachePathProxy)
 {
     m_ResourceLoader           = resourceLoader;
     m_ExtensionManager         = extensionManager;
     m_Selection                = selection;
     m_PackageFiltering         = packageFiltering;
     m_PackageManagerPrefs      = packageManagerPrefs;
     m_PackageDatabase          = packageDatabase;
     m_PageManager              = pageManager;
     m_SettingsProxy            = settingsProxy;
     m_UnityConnectProxy        = unityConnectProxy;
     m_ApplicationProxy         = applicationProxy;
     m_UpmClient                = upmClient;
     m_AssetStoreCachePathProxy = assetStoreCachePathProxy;
 }
示例#3
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 public void ResolveDependencies(UnityConnectProxy unityConnect,
                                 UnityOAuthProxy unityOAuth,
                                 HttpClientFactory httpClientFactory)
 {
     m_UnityConnect      = unityConnect;
     m_UnityOAuth        = unityOAuth;
     m_HttpClientFactory = httpClientFactory;
 }
示例#4
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 public void ResolveDependencies(UnityConnectProxy unityConnect,
                                 AssetStoreOAuth assetStoreOAuth,
                                 AssetStoreCache assetStoreCache,
                                 HttpClientFactory httpClientFactory)
 {
     m_UnityConnect      = unityConnect;
     m_AssetStoreOAuth   = assetStoreOAuth;
     m_AssetStoreCache   = assetStoreCache;
     m_HttpClientFactory = httpClientFactory;
 }
示例#5
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        private void ResolveDependencies()
        {
            var container = ServicesContainer.instance;

            m_ResourceLoader   = container.Resolve <ResourceLoader>();
            m_Application      = container.Resolve <ApplicationProxy>();
            m_UnityConnect     = container.Resolve <UnityConnectProxy>();
            m_PackageFiltering = container.Resolve <PackageFiltering>();
            m_PageManager      = container.Resolve <PageManager>();
            m_SettingsProxy    = container.Resolve <PackageManagerProjectSettingsProxy>();
        }
示例#6
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        private void ResolveDependencies()
        {
            var container = ServicesContainer.instance;

            m_Application = container.Resolve <ApplicationProxy>();
            m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>();
            m_AssetStoreCache           = container.Resolve <AssetStoreCache>();
            m_PackageManagerPrefs       = container.Resolve <PackageManagerPrefs>();
            m_PackageDatabase           = container.Resolve <PackageDatabase>();
            m_PageManager       = container.Resolve <PageManager>();
            m_UnityConnectProxy = container.Resolve <UnityConnectProxy>();
        }
示例#7
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        private void ResolveDependencies()
        {
            var container = ServicesContainer.instance;

            m_ResourceLoader      = container.Resolve <ResourceLoader>();
            m_ExtensionManager    = container.Resolve <ExtensionManager>();
            m_Application         = container.Resolve <ApplicationProxy>();
            m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>();
            m_PackageDatabase     = container.Resolve <PackageDatabase>();
            m_PageManager         = container.Resolve <PageManager>();
            m_UnityConnectProxy   = container.Resolve <UnityConnectProxy>();
        }
示例#8
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        private void ResolveDependencies()
        {
            var container = ServicesContainer.instance;

            m_ResourceLoader      = container.Resolve <ResourceLoader>();
            m_UnityConnect        = container.Resolve <UnityConnectProxy>();
            m_PackageFiltering    = container.Resolve <PackageFiltering>();
            m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>();
            m_PageManager         = container.Resolve <PageManager>();
            m_AssetStoreCallQueue = container.Resolve <AssetStoreCallQueue>();
            m_SettingsProxy       = container.Resolve <PackageManagerProjectSettingsProxy>();
        }
 public void ResolveDependencies(ApplicationProxy application,
                                 UnityConnectProxy unityConnect,
                                 PackageFiltering packageFiltering,
                                 AssetStoreClient assetStoreClient,
                                 AssetStoreCache assetStoreCache,
                                 PageManager pageManager)
 {
     m_Application      = application;
     m_UnityConnect     = unityConnect;
     m_PackageFiltering = packageFiltering;
     m_AssetStoreClient = assetStoreClient;
     m_AssetStoreCache  = assetStoreCache;
     m_PageManager      = pageManager;
 }
示例#10
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        private void ResolveDependencies()
        {
            var container = ServicesContainer.instance;

            m_ResourceLoader            = container.Resolve <ResourceLoader>();
            m_Application               = container.Resolve <ApplicationProxy>();
            m_UnityConnect              = container.Resolve <UnityConnectProxy>();
            m_PackageFiltering          = container.Resolve <PackageFiltering>();
            m_PackageDatabase           = container.Resolve <PackageDatabase>();
            m_PageManager               = container.Resolve <PageManager>();
            m_UpmClient                 = container.Resolve <UpmClient>();
            m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>();
            m_SettingsProxy             = container.Resolve <PackageManagerProjectSettingsProxy>();
            m_IOProxy = container.Resolve <IOProxy>();
        }
示例#11
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 public PackageManagerWindowRoot(ResourceLoader resourceLoader,
                                 ExtensionManager extensionManager,
                                 SelectionProxy selection,
                                 PackageFiltering packageFiltering,
                                 PackageManagerPrefs packageManagerPrefs,
                                 PackageDatabase packageDatabase,
                                 PageManager pageManager,
                                 PackageManagerProjectSettingsProxy settingsProxy,
                                 UnityConnectProxy unityConnectProxy,
                                 ApplicationProxy applicationProxy,
                                 UpmClient upmClient,
                                 AssetStoreCachePathProxy assetStoreCachePathProxy)
 {
     ResolveDependencies(resourceLoader, extensionManager, selection, packageFiltering, packageManagerPrefs, packageDatabase, pageManager, settingsProxy, unityConnectProxy, applicationProxy, upmClient, assetStoreCachePathProxy);
 }
示例#12
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        public void ResolveDependencies(UnityConnectProxy unityConnect,
                                        AssetStoreCache assetStoreCache,
                                        AssetStoreUtils assetStoreUtils,
                                        AssetStoreRestAPI assetStoreRestAPI,
                                        UpmClient upmClient,
                                        IOProxy ioProxy)
        {
            m_UnityConnect      = unityConnect;
            m_AssetStoreCache   = assetStoreCache;
            m_AssetStoreUtils   = assetStoreUtils;
            m_AssetStoreRestAPI = assetStoreRestAPI;
            m_UpmClient         = upmClient;
            m_IOProxy           = ioProxy;

            m_ListOperation?.ResolveDependencies(unityConnect, assetStoreRestAPI, assetStoreCache);
        }
        public ServicesContainer()
        {
            // In the constructor we only need to worry about creating a brand new instance.
            // In the case of assembly reload, a deserialize step will automatically happen after the constructor
            // to restore all the serializable states/services and we don't need to worry about that
            m_HttpClientFactory    = new HttpClientFactory();
            m_UnityOAuthProxy      = new UnityOAuthProxy();
            m_SelectionProxy       = new SelectionProxy();
            m_AssetDatabaseProxy   = new AssetDatabaseProxy();
            m_UnityConnectProxy    = new UnityConnectProxy();
            m_ApplicationProxy     = new ApplicationProxy();
            m_EditorAnalyticsProxy = new EditorAnalyticsProxy();
            m_IOProxy       = new IOProxy();
            m_SettingsProxy = new PackageManagerProjectSettingsProxy();
            m_ClientProxy   = new ClientProxy();

            m_ResourceLoader   = new ResourceLoader();
            m_ExtensionManager = new ExtensionManager();

            m_AssetStoreCache           = new AssetStoreCache();
            m_AssetStoreClient          = new AssetStoreClient();
            m_AssetStoreOAuth           = new AssetStoreOAuth();
            m_AssetStoreUtils           = new AssetStoreUtils();
            m_AssetStoreRestAPI         = new AssetStoreRestAPI();
            m_AssetStoreDownloadManager = new AssetStoreDownloadManager();
            m_AssetStoreCallQueue       = new AssetStoreCallQueue();
            m_AssetStoreCachePathProxy  = new AssetStoreCachePathProxy();

            m_UpmCache           = new UpmCache();
            m_UpmClient          = new UpmClient();
            m_UpmRegistryClient  = new UpmRegistryClient();
            m_UpmCacheRootClient = new UpmCacheRootClient();

            m_PackageFiltering    = new PackageFiltering();
            m_PackageManagerPrefs = new PackageManagerPrefs();

            m_PackageDatabase = new PackageDatabase();
            m_PageManager     = new PageManager();

            // Since dictionaries doesn't survive through serialization, we always re-create the default registration
            m_RegisteredObjects = new Dictionary <Type, object>();
            RegisterDefaultServices();

            m_DependenciesResolved = false;
            m_InitializeState      = State.NotInitialized;
        }
示例#14
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        public void ResolveDependencies(ApplicationProxy application,
                                        HttpClientFactory httpClientFactory,
                                        UnityConnectProxy unityConnect,
                                        IOProxy ioProxy,
                                        AssetStoreCache assetStoreCache,
                                        AssetStoreUtils assetStoreUtils,
                                        AssetStoreRestAPI assetStoreRestAPI,
                                        AssetStoreCachePathProxy assetStoreCachePathProxy)
        {
            m_Application              = application;
            m_UnityConnect             = unityConnect;
            m_IOProxy                  = ioProxy;
            m_HttpClientFactory        = httpClientFactory;
            m_AssetStoreCache          = assetStoreCache;
            m_AssetStoreUtils          = assetStoreUtils;
            m_AssetStoreRestAPI        = assetStoreRestAPI;
            m_AssetStoreCachePathProxy = assetStoreCachePathProxy;

            foreach (var operation in m_DownloadOperations.Values)
            {
                operation.ResolveDependencies(assetStoreUtils, assetStoreRestAPI, m_AssetStoreCachePathProxy);
            }
        }
示例#15
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 public void ResolveDependencies(UnityConnectProxy unityConnect)
 {
     m_UnityConnect = unityConnect;
 }
 public AssetStoreListOperation(UnityConnectProxy unityConnect, AssetStoreRestAPI assetStoreRestAPI, AssetStoreCache assetStoreCache)
 {
     ResolveDependencies(unityConnect, assetStoreRestAPI, assetStoreCache);
 }
 public void ResolveDependencies(UnityConnectProxy unityConnect, AssetStoreRestAPI assetStoreRestAPI, AssetStoreCache assetStoreCache)
 {
     m_UnityConnect      = unityConnect;
     m_AssetStoreRestAPI = assetStoreRestAPI;
     m_AssetStoreCache   = assetStoreCache;
 }
示例#18
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 public void ResolveDependencies(UnityConnectProxy unityConnect, PackageManagerProjectSettingsProxy settingsProxy)
 {
     m_UnityConnect  = unityConnect;
     m_SettingsProxy = settingsProxy;
 }