public void ResolveDependencies(ApplicationProxy application, SelectionProxy selection, UnityConnectProxy unityConnect, PackageFiltering packageFiltering, PackageManagerPrefs packageManagerPrefs, UpmClient upmClient, UpmRegistryClient upmRegistryClient, AssetStoreClient assetStoreClient, PackageDatabase packageDatabase, PackageManagerProjectSettingsProxy settingsProxy) { m_Application = application; m_Selection = selection; m_UnityConnect = unityConnect; m_PackageFiltering = packageFiltering; m_PackageManagerPrefs = packageManagerPrefs; m_UpmClient = upmClient; m_UpmRegistryClient = upmRegistryClient; m_AssetStoreClient = assetStoreClient; m_PackageDatabase = packageDatabase; m_SettingsProxy = settingsProxy; foreach (var page in m_SerializedSimplePages) { page.ResolveDependencies(packageDatabase, packageFiltering); } foreach (var page in m_SerializedPaginatedPage) { page.ResolveDependencies(packageDatabase, assetStoreClient, packageFiltering, packageManagerPrefs); } }
private void ResolveDependencies(ResourceLoader resourceLoader, ExtensionManager extensionManager, SelectionProxy selection, PackageFiltering packageFiltering, PackageManagerPrefs packageManagerPrefs, PackageDatabase packageDatabase, PageManager pageManager, PackageManagerProjectSettingsProxy settingsProxy, UnityConnectProxy unityConnectProxy, ApplicationProxy applicationProxy, UpmClient upmClient, AssetStoreCachePathProxy assetStoreCachePathProxy) { m_ResourceLoader = resourceLoader; m_ExtensionManager = extensionManager; m_Selection = selection; m_PackageFiltering = packageFiltering; m_PackageManagerPrefs = packageManagerPrefs; m_PackageDatabase = packageDatabase; m_PageManager = pageManager; m_SettingsProxy = settingsProxy; m_UnityConnectProxy = unityConnectProxy; m_ApplicationProxy = applicationProxy; m_UpmClient = upmClient; m_AssetStoreCachePathProxy = assetStoreCachePathProxy; }
public void ResolveDependencies(UnityConnectProxy unityConnect, UnityOAuthProxy unityOAuth, HttpClientFactory httpClientFactory) { m_UnityConnect = unityConnect; m_UnityOAuth = unityOAuth; m_HttpClientFactory = httpClientFactory; }
public void ResolveDependencies(UnityConnectProxy unityConnect, AssetStoreOAuth assetStoreOAuth, AssetStoreCache assetStoreCache, HttpClientFactory httpClientFactory) { m_UnityConnect = unityConnect; m_AssetStoreOAuth = assetStoreOAuth; m_AssetStoreCache = assetStoreCache; m_HttpClientFactory = httpClientFactory; }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_Application = container.Resolve <ApplicationProxy>(); m_UnityConnect = container.Resolve <UnityConnectProxy>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); m_PageManager = container.Resolve <PageManager>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_Application = container.Resolve <ApplicationProxy>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_AssetStoreCache = container.Resolve <AssetStoreCache>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UnityConnectProxy = container.Resolve <UnityConnectProxy>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_ExtensionManager = container.Resolve <ExtensionManager>(); m_Application = container.Resolve <ApplicationProxy>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UnityConnectProxy = container.Resolve <UnityConnectProxy>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_UnityConnect = container.Resolve <UnityConnectProxy>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PageManager = container.Resolve <PageManager>(); m_AssetStoreCallQueue = container.Resolve <AssetStoreCallQueue>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); }
public void ResolveDependencies(ApplicationProxy application, UnityConnectProxy unityConnect, PackageFiltering packageFiltering, AssetStoreClient assetStoreClient, AssetStoreCache assetStoreCache, PageManager pageManager) { m_Application = application; m_UnityConnect = unityConnect; m_PackageFiltering = packageFiltering; m_AssetStoreClient = assetStoreClient; m_AssetStoreCache = assetStoreCache; m_PageManager = pageManager; }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_Application = container.Resolve <ApplicationProxy>(); m_UnityConnect = container.Resolve <UnityConnectProxy>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UpmClient = container.Resolve <UpmClient>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); m_IOProxy = container.Resolve <IOProxy>(); }
public PackageManagerWindowRoot(ResourceLoader resourceLoader, ExtensionManager extensionManager, SelectionProxy selection, PackageFiltering packageFiltering, PackageManagerPrefs packageManagerPrefs, PackageDatabase packageDatabase, PageManager pageManager, PackageManagerProjectSettingsProxy settingsProxy, UnityConnectProxy unityConnectProxy, ApplicationProxy applicationProxy, UpmClient upmClient, AssetStoreCachePathProxy assetStoreCachePathProxy) { ResolveDependencies(resourceLoader, extensionManager, selection, packageFiltering, packageManagerPrefs, packageDatabase, pageManager, settingsProxy, unityConnectProxy, applicationProxy, upmClient, assetStoreCachePathProxy); }
public void ResolveDependencies(UnityConnectProxy unityConnect, AssetStoreCache assetStoreCache, AssetStoreUtils assetStoreUtils, AssetStoreRestAPI assetStoreRestAPI, UpmClient upmClient, IOProxy ioProxy) { m_UnityConnect = unityConnect; m_AssetStoreCache = assetStoreCache; m_AssetStoreUtils = assetStoreUtils; m_AssetStoreRestAPI = assetStoreRestAPI; m_UpmClient = upmClient; m_IOProxy = ioProxy; m_ListOperation?.ResolveDependencies(unityConnect, assetStoreRestAPI, assetStoreCache); }
public ServicesContainer() { // In the constructor we only need to worry about creating a brand new instance. // In the case of assembly reload, a deserialize step will automatically happen after the constructor // to restore all the serializable states/services and we don't need to worry about that m_HttpClientFactory = new HttpClientFactory(); m_UnityOAuthProxy = new UnityOAuthProxy(); m_SelectionProxy = new SelectionProxy(); m_AssetDatabaseProxy = new AssetDatabaseProxy(); m_UnityConnectProxy = new UnityConnectProxy(); m_ApplicationProxy = new ApplicationProxy(); m_EditorAnalyticsProxy = new EditorAnalyticsProxy(); m_IOProxy = new IOProxy(); m_SettingsProxy = new PackageManagerProjectSettingsProxy(); m_ClientProxy = new ClientProxy(); m_ResourceLoader = new ResourceLoader(); m_ExtensionManager = new ExtensionManager(); m_AssetStoreCache = new AssetStoreCache(); m_AssetStoreClient = new AssetStoreClient(); m_AssetStoreOAuth = new AssetStoreOAuth(); m_AssetStoreUtils = new AssetStoreUtils(); m_AssetStoreRestAPI = new AssetStoreRestAPI(); m_AssetStoreDownloadManager = new AssetStoreDownloadManager(); m_AssetStoreCallQueue = new AssetStoreCallQueue(); m_AssetStoreCachePathProxy = new AssetStoreCachePathProxy(); m_UpmCache = new UpmCache(); m_UpmClient = new UpmClient(); m_UpmRegistryClient = new UpmRegistryClient(); m_UpmCacheRootClient = new UpmCacheRootClient(); m_PackageFiltering = new PackageFiltering(); m_PackageManagerPrefs = new PackageManagerPrefs(); m_PackageDatabase = new PackageDatabase(); m_PageManager = new PageManager(); // Since dictionaries doesn't survive through serialization, we always re-create the default registration m_RegisteredObjects = new Dictionary <Type, object>(); RegisterDefaultServices(); m_DependenciesResolved = false; m_InitializeState = State.NotInitialized; }
public void ResolveDependencies(ApplicationProxy application, HttpClientFactory httpClientFactory, UnityConnectProxy unityConnect, IOProxy ioProxy, AssetStoreCache assetStoreCache, AssetStoreUtils assetStoreUtils, AssetStoreRestAPI assetStoreRestAPI, AssetStoreCachePathProxy assetStoreCachePathProxy) { m_Application = application; m_UnityConnect = unityConnect; m_IOProxy = ioProxy; m_HttpClientFactory = httpClientFactory; m_AssetStoreCache = assetStoreCache; m_AssetStoreUtils = assetStoreUtils; m_AssetStoreRestAPI = assetStoreRestAPI; m_AssetStoreCachePathProxy = assetStoreCachePathProxy; foreach (var operation in m_DownloadOperations.Values) { operation.ResolveDependencies(assetStoreUtils, assetStoreRestAPI, m_AssetStoreCachePathProxy); } }
public void ResolveDependencies(UnityConnectProxy unityConnect) { m_UnityConnect = unityConnect; }
public AssetStoreListOperation(UnityConnectProxy unityConnect, AssetStoreRestAPI assetStoreRestAPI, AssetStoreCache assetStoreCache) { ResolveDependencies(unityConnect, assetStoreRestAPI, assetStoreCache); }
public void ResolveDependencies(UnityConnectProxy unityConnect, AssetStoreRestAPI assetStoreRestAPI, AssetStoreCache assetStoreCache) { m_UnityConnect = unityConnect; m_AssetStoreRestAPI = assetStoreRestAPI; m_AssetStoreCache = assetStoreCache; }
public void ResolveDependencies(UnityConnectProxy unityConnect, PackageManagerProjectSettingsProxy settingsProxy) { m_UnityConnect = unityConnect; m_SettingsProxy = settingsProxy; }