void OnEnable() { #if UNITY_2019_1_OR_NEWER m_Root = rootVisualElement; m_Root.styleSheets.Add(AssetDatabase.LoadAssetAtPath <StyleSheet>(Resources.GetStyleSheetPath("AssetTablesWindow"))); #else m_Root = this.GetRootVisualContainer(); m_Root.AddStyleSheetPath(Resources.GetStyleSheetPath("AssetTablesWindow")); #endif var template = Resources.GetTemplate("AssetTablesWindow"); m_Root.Add(template); template.StretchToParentSize(); SetupPanels(); }