void OnEnable()
        {
            #if UNITY_2019_1_OR_NEWER
            m_Root = rootVisualElement;
            m_Root.styleSheets.Add(AssetDatabase.LoadAssetAtPath <StyleSheet>(Resources.GetStyleSheetPath("AssetTablesWindow")));
            #else
            m_Root = this.GetRootVisualContainer();
            m_Root.AddStyleSheetPath(Resources.GetStyleSheetPath("AssetTablesWindow"));
            #endif

            var template = Resources.GetTemplate("AssetTablesWindow");
            m_Root.Add(template);
            template.StretchToParentSize();
            SetupPanels();
        }