public void OnEnable() { m_PickingData = new PickingData(); titleContent = EditorGUIUtility.TrTextContent("UIElements Debugger"); m_VisualTreeTreeViewState = new TreeViewState(); m_VisualTreeTreeView = new VisualTreeTreeView(m_VisualTreeTreeViewState); if (m_SplitterState == null) { m_SplitterState = new SplitterState(1, 2); } m_TempTexture = new Texture2D(2, 2); if (!String.IsNullOrEmpty(m_LastWindowTitle)) { // if the previous window is selected again and displayed too early, we might miss some elements added // during the window's OnEnable, so delay that m_ScheduleRestoreSelection = true; } }
public void OnEnable() { this.m_PickingData = new PickingData(); base.titleContent = EditorGUIUtility.TrTextContent("UIElements Debugger", null, null); this.m_VisualTreeTreeViewState = new TreeViewState(); this.m_VisualTreeTreeView = new VisualTreeTreeView(this.m_VisualTreeTreeViewState); if (this.m_SplitterState == null) { this.m_SplitterState = new SplitterState(new float[] { 1f, 2f }); } this.m_TempTexture = new Texture2D(2, 2); if (!string.IsNullOrEmpty(this.m_LastWindowTitle)) { this.m_ScheduleRestoreSelection = true; } }