Пример #1
0
        public void OnEnable()
        {
            m_PickingData = new PickingData();

            titleContent = EditorGUIUtility.TrTextContent("UIElements Debugger");
            m_VisualTreeTreeViewState = new TreeViewState();
            m_VisualTreeTreeView      = new VisualTreeTreeView(m_VisualTreeTreeViewState);
            if (m_SplitterState == null)
            {
                m_SplitterState = new SplitterState(1, 2);
            }
            m_TempTexture = new Texture2D(2, 2);

            if (!String.IsNullOrEmpty(m_LastWindowTitle))
            {
                // if the previous window is selected again and displayed too early, we might miss some elements added
                // during the window's OnEnable, so delay that
                m_ScheduleRestoreSelection = true;
            }
        }
Пример #2
0
 public void OnEnable()
 {
     this.m_PickingData             = new PickingData();
     base.titleContent              = EditorGUIUtility.TrTextContent("UIElements Debugger", null, null);
     this.m_VisualTreeTreeViewState = new TreeViewState();
     this.m_VisualTreeTreeView      = new VisualTreeTreeView(this.m_VisualTreeTreeViewState);
     if (this.m_SplitterState == null)
     {
         this.m_SplitterState = new SplitterState(new float[]
         {
             1f,
             2f
         });
     }
     this.m_TempTexture = new Texture2D(2, 2);
     if (!string.IsNullOrEmpty(this.m_LastWindowTitle))
     {
         this.m_ScheduleRestoreSelection = true;
     }
 }