public bool GetMeshVisibility(SpriteCache sprite) { return(false); }
public void SetMeshVisibility(SpriteCache sprite, bool visibility) { }
private void OnSelectionChanged(SpriteCache spriteCache) { CheckDataProviderChanged(); AddOrUpdateMaskTexture(spriteCache, false); }
public CharacterPartCache GetSpriteCharacterPart(SpriteCache sprite) { return(sprite.GetCharacterPart()); }
public AssociateBonesScope(SpriteCache sprite) { m_Sprite = sprite; m_AssociateBones = m_Sprite.AssociatePossibleBones(); }