public bool GetMeshVisibility(SpriteCache sprite)
 {
     return(false);
 }
 public void SetMeshVisibility(SpriteCache sprite, bool visibility)
 {
 }
 private void OnSelectionChanged(SpriteCache spriteCache)
 {
     CheckDataProviderChanged();
     AddOrUpdateMaskTexture(spriteCache, false);
 }
 public CharacterPartCache GetSpriteCharacterPart(SpriteCache sprite)
 {
     return(sprite.GetCharacterPart());
 }
Example #5
0
 public AssociateBonesScope(SpriteCache sprite)
 {
     m_Sprite         = sprite;
     m_AssociateBones = m_Sprite.AssociatePossibleBones();
 }