示例#1
0
        public static void RemoveBone(this EditableBoneWeight editableBoneWeight, int boneIndex)
        {
            int channelCount = editableBoneWeight.GetChannelCount();

            for (int i = 0; i < channelCount; ++i)
            {
                BoneWeightData data = editableBoneWeight.GetBoneWeightData(i);

                if (data.boneIndex > boneIndex)
                {
                    data.boneIndex -= 1;
                }
                else if (data.boneIndex == boneIndex)
                {
                    data.boneIndex = 0;
                    data.weight    = 0f;
                    editableBoneWeight.EnableChannel(i, false);
                }

                editableBoneWeight.SetBoneWeightData(i, data);
            }

            editableBoneWeight.NormalizeChannels();
            editableBoneWeight.SortChannels();
        }
示例#2
0
        public static void ClampChannels(this EditableBoneWeight editableBoneWeight, int numChannels, bool sortChannels = true)
        {
            if (sortChannels)
            {
                editableBoneWeight.SortChannels();
            }

            while (editableBoneWeight.GetChannelCount() > numChannels)
            {
                editableBoneWeight.RemoveChannel(numChannels);
            }
        }