public static void CalculateWeights(this SpriteMeshData spriteMeshData, IWeightsGenerator weightsGenerator, ISelection selection, float filterTolerance) { Vector2[] controlPoints; Edge[] bones; int[] pins; spriteMeshData.GetControlPoints(out controlPoints, out bones, out pins); Vector2[] vertices = new Vector2[spriteMeshData.vertices.Count]; for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { vertices[i] = spriteMeshData.vertices[i].position; } BoneWeight[] boneWeights = weightsGenerator.Calculate(vertices, spriteMeshData.edges.ToArray(), controlPoints, bones, pins); Debug.Assert(boneWeights.Length == spriteMeshData.vertices.Count); for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { if (selection == null || (selection.Count == 0 || selection.IsSelected(i))) { EditableBoneWeight editableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(boneWeights[i]); if (filterTolerance > 0f) { editableBoneWeight.FilterChannels(filterTolerance); editableBoneWeight.NormalizeChannels(); } spriteMeshData.vertices[i].editableBoneWeight = editableBoneWeight; } } }
private static EditableBoneWeight Lerp(EditableBoneWeight first, EditableBoneWeight second, float t) { EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= (1f - t); if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= t; if (data.weight > 0f) { result.AddChannel(data, true); } } result.UnifyChannelsWithSameBoneIndex(); if (result.GetWeightSum() > 1f) { result.NormalizeChannels(); } result.FilterChannels(0f); result.ClampChannels(4, true); return(result); }
private void SetWeight(float value, bool createNewChannel = true) { if (boneIndex == -1) { return; } Debug.Assert(selection != null); for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { if (selection.Count == 0 && emptySelectionEditsAll || selection.Count > 0 && selection.IsSelected(i)) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; int channel = editableBoneWeight.GetChannelFromBoneIndex(boneIndex); if (channel == -1) { if (createNewChannel) { editableBoneWeight.AddChannel(new BoneWeightData(boneIndex, 0f), true); channel = editableBoneWeight.GetChannelFromBoneIndex(boneIndex); } else { continue; } } BoneWeightData data = editableBoneWeight.GetBoneWeightData(channel); data.weight += value; editableBoneWeight.SetBoneWeightData(channel, data); if (editableBoneWeight.GetWeightSum() > 1f) { editableBoneWeight.CompensateOtherChannels(channel); } editableBoneWeight.FilterChannels(0f); } } }
private static void Lerp(EditableBoneWeight first, EditableBoneWeight second, ref EditableBoneWeight result, float t) { result.Clear(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } var weight = channel.weight * (1f - t); if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } var weight = channel.weight * t; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.Clamp(4); if (result.Sum() > 1f) { result.Normalize(); } result.FilterChannels(0f); }
private void CreateVertex(Vector2 position, int edgeIndex) { position = MeshModuleUtility.ClampPositionToRect(position, spriteMeshData.frame); undoObject.RegisterCompleteObjectUndo("Create Vertex"); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (spriteMeshData.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = spriteMeshData.vertices[indices.x].editableBoneWeight; EditableBoneWeight bw2 = spriteMeshData.vertices[indices.y].editableBoneWeight; EditableBoneWeight bw3 = spriteMeshData.vertices[indices.z].editableBoneWeight; EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= barycentricCoords.x; if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= barycentricCoords.y; if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= barycentricCoords.z; if (data.weight > 0f) { result.AddChannel(data, true); } } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.ClampChannels(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = spriteMeshData.edges[edgeIndex]; Vector2 pos1 = spriteMeshData.vertices[edge.index1].position; Vector2 pos2 = spriteMeshData.vertices[edge.index2].position; Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = spriteMeshData.vertices[edge.index1].editableBoneWeight.ToBoneWeight(true); BoneWeight bw2 = spriteMeshData.vertices[edge.index2].editableBoneWeight.ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } spriteMeshData.CreateVertex(position, edgeIndex); spriteMeshData.vertices[spriteMeshData.vertices.Count - 1].editableBoneWeight.SetFromBoneWeight(boneWeight); spriteMeshData.Triangulate(triangulator); }
private void CreateVertex(Vector2 position, int edgeIndex) { position = MathUtility.ClampPositionToRect(position, frame); cacheUndo.BeginUndoOperation(TextContent.createVertex); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (m_SpriteMeshDataController.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = m_SpriteMeshData.GetWeight(indices.x); EditableBoneWeight bw2 = m_SpriteMeshData.GetWeight(indices.y); EditableBoneWeight bw3 = m_SpriteMeshData.GetWeight(indices.z); EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.x; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.y; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.z; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.Clamp(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = m_SpriteMeshData.edges[edgeIndex]; Vector2 pos1 = m_SpriteMeshData.GetPosition(edge.index1); Vector2 pos2 = m_SpriteMeshData.GetPosition(edge.index2); Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = m_SpriteMeshData.GetWeight(edge.index1).ToBoneWeight(true); BoneWeight bw2 = m_SpriteMeshData.GetWeight(edge.index2).ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } m_SpriteMeshDataController.CreateVertex(position, edgeIndex); m_SpriteMeshData.GetWeight(m_SpriteMeshData.vertexCount - 1).SetFromBoneWeight(boneWeight); Triangulate(); }