public override void OnSceneGUI(Event currentEvent, int controlId, Terrain terrain, IOnSceneGUI editContext) { Event e = Event.current; base.OnSceneGUI(currentEvent, controlId, terrain, editContext); m_JitterHandler.Update(); if (m_AdjustingStrength) { float strength = m_BrushStrength.value; strength += 0.001f * e.delta.x; m_BrushStrength.value = strength; int strengthPct = Mathf.RoundToInt(100.0f * strength); GUIStyle style = new GUIStyle(); style.normal.background = Texture2D.whiteTexture; style.fontSize = 12; Handles.Label(m_LastRaycastHit.point, $"Strength: {strengthPct}%", style); editContext.Repaint(); } else { m_LastRaycastHit = editContext.raycastHit; } }
public override void OnSceneGUI(Event currentEvent, int controlId, Terrain terrain, IOnSceneGUI editContext) { RaycastHit raycastHit = editContext.raycastHit; base.OnSceneGUI(currentEvent, controlId, terrain, editContext); m_JitterHandler.frequency = m_SmoothJitterFreq.value; m_JitterHandler.Update(); if (m_AdjustingRotation) { float rotation = GetMouseFollowAngle(raycastHit); int rotationInDegrees = Mathf.RoundToInt(rotation); GUIStyle style = new GUIStyle(); style.normal.background = Texture2D.whiteTexture; style.fontSize = 12; Handles.Label(raycastHit.point, $"Rotation: {rotationInDegrees}°", style); UpdateCurrentRotation(rotation); RequestRepaint(); } else { m_PreviousRaycastHit = raycastHit; } }
public override void OnSceneGUI(Event currentEvent, int controlId, Terrain terrain, IOnSceneGUI editContext) { base.OnSceneGUI(currentEvent, controlId, terrain, editContext); m_JitterHandler.Update(); if (m_AdjustingSize) { float size = m_BrushSize.value; size += 0.002f * Mathf.Clamp(size, 1.0f, 100.0f) * currentEvent.delta.x; m_BrushSize.value = size; GUIStyle style = new GUIStyle(); style.normal.background = Texture2D.whiteTexture; style.fontSize = 12; Handles.Label(raycastHitUnderCursor.point, $"Size: {size:F1}", style); RequestRepaint(); } }