public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { base.OnInspectorGUI(terrain, editContext); m_BrushStrength.DrawInspectorGUI(); m_JitterHandler.OnGuiLayout("Allow random variation of brush intensity"); }
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { base.OnInspectorGUI(terrain, editContext); // If size randomization is on, we use the min-max slider, otherwise, just a normal one. m_BrushSize.DrawInspectorGUI(); m_JitterHandler.OnGuiLayout("Allow random variation of brush size"); }
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { base.OnInspectorGUI(terrain, editContext); m_BrushRotation.DrawInspectorGUI(); m_JitterHandler.OnGuiLayout("Randomly vary the brush rotation between the values in the slider."); if (m_JitterHandler.smoothJitter) { m_SmoothJitterFreq.DrawInspectorGUI(); } //m_FollowMouse = EditorGUILayout.Toggle(styles.brushFollowMouse, m_FollowMouse, GUILayout.ExpandWidth(false)); UpdateCurrentRotation(m_BrushRotation.value); }