public override void Update() { base.Update(); var renderingPath = (HDAdditionalCameraData.RenderingPath)m_SerializedHdCamera.renderingPath.intValue; canOverrideRenderLoopSettings = renderingPath == HDAdditionalCameraData.RenderingPath.Custom; isSectionExpandedOrthoOptions.target = !m_SerializedHdCamera.orthographic.hasMultipleDifferentValues && m_SerializedHdCamera.orthographic.boolValue; isSectionAvailableXRSettings.target = PlayerSettings.virtualRealitySupported; // SRP settings are available only if the rendering path is not the Default one (configured by the SRP asset) isSectionAvailableRenderLoopSettings.target = canOverrideRenderLoopSettings; frameSettingsUI.Update(); }
public override void Update() { renderPipelineSettings.Update(); defaultFrameSettings.Update(); base.Update(); }