public override void OnInspectorGUI()
        {
            m_SerializedCamera.Update();

            HDCameraUI.Inspector.Draw(m_SerializedCamera, this);

            m_SerializedCamera.Apply();
        }
        static void Drawer_FieldShutterSpeed(HDCameraUI s, SerializedHDCamera p, Editor owner)
        {
            float shutterSpeed = 1f / p.shutterSpeed.floatValue;

            EditorGUI.BeginChangeCheck();
            shutterSpeed = EditorGUILayout.FloatField(shutterSpeedContent, shutterSpeed);
            if (EditorGUI.EndChangeCheck())
            {
                p.shutterSpeed.floatValue = 1f / shutterSpeed;
                p.Apply();
            }
        }