public Column(Node _columnStart, Node _columnEnd, I_BeamSection _columnSection) { Id = ++idCounter; ColumnStart = _columnStart; ColumnEnd = _columnEnd; Point3d _ColumnStart = new Point3d(_columnStart.X, _columnStart.Y, _columnStart.Z); Point3d _ColumnEnd = new Point3d(_columnEnd.X, _columnEnd.Y, _columnEnd.Z); Line myColumn = new Line(_ColumnStart, _ColumnEnd); ColumnSection = _columnSection; }
public Purlin(Node _purlinStart, Node _purlinEnd, I_BeamSection _purlinSection) { PurlinId = ++idCounter; PurlinStart = _purlinStart; PurlinEnd = _purlinEnd; Point3d _PurlinStart = new Point3d(PurlinStart.X, PurlinStart.Y, PurlinStart.Z); Point3d _PurlinEnd = new Point3d(PurlinEnd.X, PurlinEnd.Y, PurlinEnd.Z); MyPurlin = new Line(_PurlinStart, _PurlinEnd); PurlinSection = _purlinSection; }
public Beam(Node _BeamStart, Node _BeamEnd, I_BeamSection _BeamSection) { Id = ++idCounter; BeamStart = _BeamStart; BeamEnd = _BeamEnd; Point3d beamStart = new Point3d(_BeamStart.X, _BeamStart.Y, _BeamStart.Z); Point3d beamEnd = new Point3d(_BeamEnd.X, _BeamEnd.Y, _BeamEnd.Z); Beamline = new Line(beamStart, beamEnd); BeamSection = _BeamSection; isTapered = false; }
public Purlin(int _purlinId, Node _purlinStart, Node _purlinEnd, I_BeamSection _purlinSection, Results _purlinloads) : this(_purlinStart, _purlinEnd, _purlinSection) { PurlinLoads = _purlinloads; }