public static void SendData(byte[] data) { if (transferInstance != null) { transferInstance.SendData(data); } }
private void CaptureLogThread(string info, string stacktrace, UnityEngine.LogType type) { if (transfer == null) { return; } lock (transfer) { /// 将收集到的log数据序列化成byte[] /// 并转发至连接到指定端口的tcp client socket var logData = new TransferLogData(info, stacktrace, type); byte[] sendData = UnityDebugViewerTransferUtility.StructToBytes(logData); transfer.SendData(sendData); } }