public static void SendData(byte[] data)
 {
     if (transferInstance != null)
     {
         transferInstance.SendData(data);
     }
 }
Пример #2
0
 private void CaptureLogThread(string info, string stacktrace, UnityEngine.LogType type)
 {
     if (transfer == null)
     {
         return;
     }
     lock (transfer)
     {
         /// 将收集到的log数据序列化成byte[]
         /// 并转发至连接到指定端口的tcp client socket
         var    logData  = new TransferLogData(info, stacktrace, type);
         byte[] sendData = UnityDebugViewerTransferUtility.StructToBytes(logData);
         transfer.SendData(sendData);
     }
 }