static void RunSession(Stream inputStream, Stream outputStream) { DebugSession debugSession = new UnityDebugSession(); DebuggerLoggingService.CustomLogger = new CustomLogger(); debugSession.Start(inputStream, outputStream).Wait(); }
static void RunSession(Stream inputStream, Stream outputStream) { Log.Write("Running session"); DebugSession debugSession = new UnityDebugSession(); DebuggerLoggingService.CustomLogger = new CustomLogger(); debugSession.Start(inputStream, outputStream).Wait(); Log.Write("Session Terminated"); }
private static void RunSession(Stream inputStream, Stream outputStream) { DebugSession debugSession = new UnityDebugSession(); debugSession.Start(inputStream, outputStream).Wait(); }