private void Update() { if (Input.GetKeyUp(KeyCode.M)) { sceneController.Load(SceneType.Splash, (_scene) => { Debug.Log("Scene [" + _scene + "] loaded from test script!"); }, false, PageType.Loading); } if (Input.GetKeyUp(KeyCode.G)) { sceneController.Load(SceneType.Game); } }
private void Update() { if (Input.GetKeyUp(KeyCode.Z)) { sceneController.Load( SceneType.TitleScene, (_scene) => { Debug.Log($"Scene [{_scene}] loaded from test script!"); }, true, PageType.Loading ); } if (Input.GetKeyUp(KeyCode.X)) { sceneController.Load(SceneType.Stage01); } if (Input.GetKeyUp(KeyCode.C)) { sceneController.Load(SceneType.TitleScene); } }