Example #1
0
 private void Update()
 {
     if (Input.GetKeyUp(KeyCode.M))
     {
         sceneController.Load(SceneType.Splash, (_scene) => { Debug.Log("Scene [" + _scene + "] loaded from test script!"); }, false, PageType.Loading);
     }
     if (Input.GetKeyUp(KeyCode.G))
     {
         sceneController.Load(SceneType.Game);
     }
 }
Example #2
0
            private void Update()
            {
                if (Input.GetKeyUp(KeyCode.Z))
                {
                    sceneController.Load(
                        SceneType.TitleScene,
                        (_scene) => {
                        Debug.Log($"Scene [{_scene}] loaded from test script!");
                    },
                        true,
                        PageType.Loading
                        );
                }

                if (Input.GetKeyUp(KeyCode.X))
                {
                    sceneController.Load(SceneType.Stage01);
                }

                if (Input.GetKeyUp(KeyCode.C))
                {
                    sceneController.Load(SceneType.TitleScene);
                }
            }