public static SuperUnit WithStartUpdate() { var superUnit = new SuperUnit(); superUnit.nest.source = GraphSource.Embed; superUnit.nest.embed = FlowGraph.WithStartUpdate(); return(superUnit); }
public static SuperUnit WithInputOutput() { var superUnit = new SuperUnit(); superUnit.nest.source = GraphSource.Embed; superUnit.nest.embed = FlowGraph.WithInputOutput(); return(superUnit); }
public override void PerformDragAndDrop() { if (DragAndDropUtility.Is <ScriptGraphAsset>()) { var flowMacro = DragAndDropUtility.Get <ScriptGraphAsset>(); var superUnit = new SuperUnit(flowMacro); AddUnit(superUnit, DragAndDropUtility.position); } else if (DragAndDropUtility.Is <UnityObject>()) { var uo = DragAndDropUtility.Get <UnityObject>(); var type = uo.GetType(); var filter = UnitOptionFilter.Any; filter.Literals = false; filter.Expose = false; var options = GetNewUnitOptions(filter); var root = new List <object>(); if (!uo.IsSceneBound() || reference.serializedObject.IsSceneBound()) { if (uo == reference.self) { root.Add(new UnitOption <This>(new This())); } root.Add(new LiteralOption(new Literal(type, uo))); } if (uo is MonoScript script) { var scriptType = script.GetClass(); if (scriptType != null) { root.Add(scriptType); } } else { root.Add(type); } if (uo is GameObject) { root.AddRange(uo.GetComponents <Component>().Select(c => c.GetType())); } options.rootOverride = root.ToArray(); NewUnit(DragAndDropUtility.position, options, (unit) => { // Try to assign a correct input var compatibleInput = unit.CompatibleValueInput(type); if (compatibleInput == null) { return; } if (uo.IsSceneBound()) { if (reference.self == uo.GameObject()) { // The component is owned by the same game object as the graph. if (compatibleInput.nullMeansSelf) { compatibleInput.SetDefaultValue(null); } else { var self = new This(); self.position = unit.position + new Vector2(-150, 19); graph.units.Add(self); self.self.ConnectToValid(compatibleInput); } } else if (reference.serializedObject.IsSceneBound()) { // The component is from another object from the same scene compatibleInput.SetDefaultValue(uo.ConvertTo(compatibleInput.type)); } else { throw new NotSupportedException("Cannot determine compatible input from dragged Unity object."); } } else { compatibleInput.SetDefaultValue(uo.ConvertTo(compatibleInput.type)); } }); } else if (EditorVariablesUtility.isDraggingVariable) { var kind = EditorVariablesUtility.kind; var declaration = EditorVariablesUtility.declaration; UnifiedVariableUnit unit; if (e.alt) { unit = new SetVariable(); } else if (e.shift) { unit = new IsVariableDefined(); } else { unit = new GetVariable(); } unit.kind = kind; AddUnit(unit, DragAndDropUtility.position); unit.name.SetDefaultValue(declaration.name); } }
private static IEnumerable <IUnitOption> GetStaticOptions() { // Standalones foreach (var unit in Codebase.ludiqRuntimeTypes.Where(t => typeof(IUnit).IsAssignableFrom(t) && t.IsConcrete() && t.GetDefaultConstructor() != null && !t.HasAttribute <SpecialUnitAttribute>() && (EditorPlatformUtility.allowJit || !t.HasAttribute <AotIncompatibleAttribute>()) && t.GetDefaultConstructor() != null) .Select(t => (IUnit)t.Instantiate())) { yield return(unit.Option()); } // Self yield return(new This().Option()); // Types foreach (var type in codebase.types) { foreach (var typeOption in GetTypeOptions(type)) { yield return(typeOption); } } // Members foreach (var member in codebase.members) { foreach (var memberOption in GetMemberOptions(member)) { yield return(memberOption); } } // Events foreach (var eventType in Codebase.ludiqRuntimeTypes.Where(t => typeof(IEventUnit).IsAssignableFrom(t) && t.IsConcrete())) { yield return(((IEventUnit)eventType.Instantiate()).Option()); } // Blank Variables yield return(new GetVariableOption(VariableKind.Flow)); yield return(new GetVariableOption(VariableKind.Graph)); yield return(new GetVariableOption(VariableKind.Object)); yield return(new GetVariableOption(VariableKind.Scene)); yield return(new GetVariableOption(VariableKind.Application)); yield return(new GetVariableOption(VariableKind.Saved)); yield return(new SetVariableOption(VariableKind.Flow)); yield return(new SetVariableOption(VariableKind.Graph)); yield return(new SetVariableOption(VariableKind.Object)); yield return(new SetVariableOption(VariableKind.Scene)); yield return(new SetVariableOption(VariableKind.Application)); yield return(new SetVariableOption(VariableKind.Saved)); yield return(new IsVariableDefinedOption(VariableKind.Flow)); yield return(new IsVariableDefinedOption(VariableKind.Graph)); yield return(new IsVariableDefinedOption(VariableKind.Object)); yield return(new IsVariableDefinedOption(VariableKind.Scene)); yield return(new IsVariableDefinedOption(VariableKind.Application)); yield return(new IsVariableDefinedOption(VariableKind.Saved)); // Blank Super Unit yield return(SuperUnit.WithInputOutput().Option()); // Extensions foreach (var staticUnitsExtension in staticUnitsExtensions) { foreach (var extensionStaticUnit in staticUnitsExtension()) { yield return(extensionStaticUnit); } } }