private void ExecuteBonusProduction(BonusProduction bonusProduction, IPlayer player)
        {
            if (!_isProducedByRoleOwner[bonusProduction.GoodType])
            {
                throw new GameException($"{bonusProduction.GoodType} was not produced");
            }

            var zeroOrOneGoodList = Game.Goods.Where(g => g.Type == bonusProduction.GoodType).Take(1).ToList();

            Game.Goods.RemoveAll(zeroOrOneGoodList.Contains);
            player.AddGoods(zeroOrOneGoodList);
            SetPlayerPhase(player, EndedPhase);
        }
        public void CanUsePrivilege()
        {
            var action = new BonusProduction {
                GoodType = GoodType.Corn
            };
            var plantation = new CornPlantation();

            plantation.AddWorker(new Colonist());
            RoleOwner.Plant(plantation);

            ReselectRole();
            CanExecuteActionOnce(action, RoleOwner);
        }