示例#1
0
 public PhysicsTransform(RigidTransform rigidTransform)
 {
     Translation = rigidTransform.pos.xy;
     Rotation    = float2x2.Rotate(PhysicsMath.ZRotationFromQuaternion(rigidTransform.rot));
 }
示例#2
0
 public void SetQuaternionRotation(quaternion rotation)
 {
     Rotation = float2x2.Rotate(PhysicsMath.ZRotationFromQuaternion(rotation));
 }
示例#3
0
 public PhysicsTransform(float3 translation, quaternion rotation)
 {
     Translation = translation.xy;
     Rotation    = float2x2.Rotate(PhysicsMath.ZRotationFromQuaternion(rotation));
 }