public PhysicsTransform(RigidTransform rigidTransform) { Translation = rigidTransform.pos.xy; Rotation = float2x2.Rotate(PhysicsMath.ZRotationFromQuaternion(rigidTransform.rot)); }
public void SetQuaternionRotation(quaternion rotation) { Rotation = float2x2.Rotate(PhysicsMath.ZRotationFromQuaternion(rotation)); }
public PhysicsTransform(float3 translation, quaternion rotation) { Translation = translation.xy; Rotation = float2x2.Rotate(PhysicsMath.ZRotationFromQuaternion(rotation)); }