protected override void OnUpdate() { Entities.ForEach((Transform transform) => { GameObjectConversionMappingSystem.CopyComponentDataProxyToEntity(DstEntityManager, transform.gameObject, GetPrimaryEntity(transform)); }); //@TODO: Remove this again once KevinM adds support for inheritance in queries Entities.ForEach((RectTransform transform) => { GameObjectConversionMappingSystem.CopyComponentDataProxyToEntity(DstEntityManager, transform.gameObject, GetPrimaryEntity(transform)); }); }
public JournalingUnityLogger(GameObjectConversionMappingSystem mappingSystem) =>