protected override void OnUpdate()
 {
     Entities.ForEach((Transform transform) =>
     {
         GameObjectConversionMappingSystem.CopyComponentDataProxyToEntity(DstEntityManager, transform.gameObject, GetPrimaryEntity(transform));
     });
     //@TODO: Remove this again once KevinM adds support for inheritance in queries
     Entities.ForEach((RectTransform transform) =>
     {
         GameObjectConversionMappingSystem.CopyComponentDataProxyToEntity(DstEntityManager, transform.gameObject, GetPrimaryEntity(transform));
     });
 }
 public JournalingUnityLogger(GameObjectConversionMappingSystem mappingSystem) =>