protected virtual void OnDisable() { if (m_renderer != null) { m_renderer.Dispose(); m_renderer = null; } }
void OnDisable() { if (m_renderer != null) { m_renderer.Dispose(); m_renderer = null; } ClearScene(); }
protected virtual void OnEnable() { m_renderer = new PreviewFaceRenderer(); Prefab = GetPrefab(); }
void OnEnable() { m_target = (VRM10Expression)target; m_renderer = new PreviewFaceRenderer(); }