private static UniGraph GetActiveGraph(UniGameFlowWindow window) { var guid = window.Guid; var currentGraph = window.IsEmpty ? EditorGraphTools.FindSceneGraph(guid) : window.ActiveGraph; return(currentGraph); }
private void OnFocus() { focusedWindow = this; }
public static void AddWindow(UniGameFlowWindow window) { GameFlowProcessor.Asset.Add(window); }