private static UniGraph GetActiveGraph(UniGameFlowWindow window)
        {
            var guid = window.Guid;

            var currentGraph = window.IsEmpty ?
                               EditorGraphTools.FindSceneGraph(guid) :
                               window.ActiveGraph;

            return(currentGraph);
        }
Beispiel #2
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 private void OnFocus()
 {
     focusedWindow = this;
 }
 public static void AddWindow(UniGameFlowWindow window)
 {
     GameFlowProcessor.Asset.Add(window);
 }