示例#1
0
 public static void PopulateWorldNode(TreeNode node, int index, objects.ObjectInfo[] objList)
 {
     while (index != 0)
     {
         TreeNode newnode = node.Nodes.Add(index + ". " + objects.ObjectName(objList[index].item_id, main.curgame));
         newnode.Tag = index;
         if (objects.isContainer(objList[index].item_id))
         {
             PlayerDatUI.PopulateLinkedInventoryNode(newnode, objList[index].link, objList);
         }
         index = objList[index].next;
         //else
         //{
         //    PopulateInventoryMagicLink(newnode, index, objList);
         //}
     }
 }