private void FlashCombo() { if (R.IsReady() && player.Spellbook.CanUseSpell(player.GetSpellSlot("SummonerFlash")) == SpellState.Ready) { var points = CombatHelper.PointsAroundTheTarget(player.Position, 425); var best = points.Where( p => !p.IsWall() && p.Distance(player.Position) > 200 && p.Distance(player.Position) < 425 && p.IsValid() && p.CountEnemiesInRange(R.Range) > 0 && config.Item("Rminflash", true).GetValue <Slider>().Value <= p.CountEnemiesInRange(R.Range - 150)) .OrderByDescending(p => p.CountEnemiesInRange(R.Range - 100)) .FirstOrDefault(); if (best.CountEnemiesInRange(R.Range - 150) > player.CountEnemiesInRange(R.Range) && CombatHelper.CheckInterrupt(best, R.Range)) { player.Spellbook.CastSpell(player.GetSpellSlot("SummonerFlash"), best); Utility.DelayAction.Add(50, () => { R.Cast(); }); justR = true; Utility.DelayAction.Add(200, () => justR = false); orbwalker.SetAttack(false); orbwalker.SetMovement(false); return; } } if (!rActive && Orbwalking.CanMove(100)) { if (!justR) { Orbwalking.MoveTo(Game.CursorPos, 80f); Combo(); } } }
private void Game_OnGameUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } var data = Program.IncDamages.GetAllyData(player.NetworkId); if (config.Item("autoECC", true).GetValue <bool>() && data.AnyCC) { CastAutoE(); } if (config.Item("autoEdmg2", true).GetValue <Slider>().Value / 100f * player.Health < data.DamageTaken && E.IsReady() && !OnTrident) { CastAutoE(); } if (config.Item("castR", true).GetValue <KeyBind>().Active&& R.IsReady()) { Obj_AI_Hero target = DrawHelper.GetBetterTarget(R.Range, TargetSelector.DamageType.Magical, true); if (target != null && R.CanCast(target)) { CastR(target); Orbwalking.MoveTo(Game.CursorPos); } } }
private void WardJump() { Orbwalking.MoveTo(Game.CursorPos); if (!Q.IsReady()) { return; } var wardSlot = Items.GetWardSlot(); var pos = Game.CursorPos; if (pos.Distance(player.Position) > 600) { pos = player.Position.Extend(pos, 600); } var jumpObj = GetJumpObj(pos); if (jumpObj != null) { Q.CastOnUnit(jumpObj); } else { if (wardSlot != null && wardSlot.IsValidSlot() && (player.Spellbook.CanUseSpell(wardSlot.SpellSlot) == SpellState.Ready || wardSlot.Stacks != 0) && !justWJ) { justWJ = true; Utility.DelayAction.Add(new Random().Next(1000, 1500), () => { justWJ = false; }); player.Spellbook.CastSpell(wardSlot.SpellSlot, pos); Utility.DelayAction.Add( 150, () => { var predWard = GetJumpObj(pos); if (predWard != null && Q.IsReady()) { Q.CastOnUnit(predWard); } }); } } }
private static void FlashCombo() { Obj_AI_Hero target = TargetSelector.GetTarget(EFlash.Range, TargetSelector.DamageType.Magical); if (target != null && E.IsReady() && E.ManaCost < player.Mana && player.Distance(target.Position) < EFlash.Range && player.Distance(target.Position) > 480 && !((getPosToEflash(target.Position)).IsWall())) { var pred = EFlash.GetPrediction(target); var poly = CombatHelper.GetPolyFromVector(getPosToEflash(target.Position), pred.UnitPosition, E.Width); var enemiesBehind = HeroManager.Enemies.Count( e => e.NetworkId != target.NetworkId && e.IsValidTarget(E.Range) && (poly.IsInside(E.GetPrediction(e).UnitPosition) || poly.IsInside(e.Position)) && e.Position.Distance(player.Position) > player.Distance(pred.UnitPosition)); if (pred.Hitchance >= HitChance.High) { Utility.DelayAction.Add( 30, () => { if (enemiesBehind > 0) { E.Cast( player.ServerPosition.Extend(pred.CastPosition, E.Range), config.Item("packets").GetValue <bool>()); } else { E.Cast( player.ServerPosition.Extend( pred.CastPosition, player.Distance(pred.CastPosition) + Orbwalking.GetRealAutoAttackRange(target)), config.Item("packets").GetValue <bool>()); } }); player.Spellbook.CastSpell(player.GetSpellSlot("SummonerFlash"), getPosToEflash(target.Position)); } } ItemHandler.UseItems(target, config); Orbwalking.MoveTo(Game.CursorPos); }
private void Game_OnGameUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } if (forcedPos.IsValid() && !ToCursor) { player.IssueOrder(GameObjectOrder.MoveTo, cgTarg.Position.Extend(forcedPos, 50)); } if (forcedPos.IsValid() && ToCursor) { var pos = cgTarg.Position.Extend(forcedPos, 115); player.IssueOrder(GameObjectOrder.MoveTo, pos); if (player.Distance(pos) < 10) { E.CastOnUnit(cgTarg); player.IssueOrder(GameObjectOrder.MoveTo, cgTarg); } ToCursor = false; forcedPos = Vector3.Zero; } Orbwalking.Move = true; Orbwalking.Attack = true; switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: TurnOffQ(); Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: TurnOffQ(); Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: TurnOffQ(); Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } Throw(); if (config.Item("autoW", true).GetValue <bool>() && W.IsReady() && !player.IsRecalling()) { var targ = HeroManager.Enemies.Where( hero => W.CanCast(hero) && (hero.HasBuffOfType(BuffType.Snare) || hero.HasBuffOfType(BuffType.Stun) || hero.HasBuffOfType(BuffType.Taunt) || hero.HasBuffOfType(BuffType.Suppression))) .OrderBy(hero => hero.Health) .FirstOrDefault(); if (targ != null) { W.Cast(targ); } } if (config.Item("singedFlee", true).GetValue <KeyBind>().Active) { Orbwalking.MoveTo(Game.CursorPos); CastQ(); } if (config.Item("alternateComboKey", true).GetValue <KeyBind>().Active&& orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.None) { Orbwalking.Attack = false; TurnOffQ(); Combo(); Orbwalking.MoveTo(Game.CursorPos, 60); } }
private void Game_OnGameUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } orbwalker.SetAttack(true); Obj_AI_Hero target = DrawHelper.GetBetterTarget(1300, TargetSelector.DamageType.Magical, true); var combodmg = 0f; if (target != null) { combodmg = ComboDamage(target); } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(combodmg); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } if (config.Item("autoQ", true).GetValue <bool>()) { if (Q.IsReady() && savedQ != null) { DetonateQ(); } } if (savedQ != null && !SimpleQ) { var mob = Jungle.GetNearest(player.Position); if (mob != null && getQdamage(mob) > mob.Health) { Q.Cast(); } } if (config.Item("insec", true).GetValue <KeyBind>().Active) { if (target == null) { player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); return; } CastE(target); if (savedQ != null) { if (savedQ != null && !SimpleQ /*&& target.Distance(qPos) > QExplosionRange*/ && target.Distance(player) < R.Range - 100 && target.Position.Distance(savedQ.position) < 550 + QExplosionRange / 2) { HandeR(target, savedQ.position, true); } } else { castInsec(target); } Orbwalking.MoveTo(Game.CursorPos); DetonateQ(); } }