public Nocturne() { IncDamages = new IncomingDamage(); InitNocturne(); InitMenu(); Drawing.OnDraw += Game_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast; }
public Shaco() { IncDamages = new IncomingDamage(); InitShaco(); InitMenu(); Game.OnUpdate += Game_OnGameUpdate; Drawing.OnDraw += Game_OnDraw; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; }
public TahmKench() { IncDamages = new IncomingDamage(); InitTahmKench(); InitMenu(); Drawing.OnDraw += Game_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += Game_ProcessSpell; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
public Rumble() { IncDamages = new IncomingDamage(); InitRumble(); InitMenu(); Drawing.OnDraw += Game_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += Game_ProcessSpell; CustomEvents.Unit.OnDash += Unit_OnDash; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
public Shen() { IncDamages = new IncomingDamage(); InitShen(); InitMenu(); Game.OnUpdate += Game_OnGameUpdate; Drawing.OnDraw += Game_OnDraw; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Interrupter2.OnInterruptableTarget += OnPossibleToInterrupt; AttackableUnit.OnDamage += Obj_AI_Base_OnDamage; Obj_AI_Base.OnProcessSpellCast += Game_ProcessSpell; }
public Sion() { IncDamages = new IncomingDamage(); InitSion(); InitMenu(); Drawing.OnDraw += Game_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += Game_ProcessSpell; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Game.OnProcessPacket += Game_OnProcessPacket; Game.OnWndProc += Game_OnWndProc; }
private static void OnGameLoad(EventArgs args) { try { var type = Type.GetType("UnderratedAIO.Champions." + player.ChampionName); if (type != null) { Helpers.DynamicInitializer.NewInstance(type); } else { var common = Type.GetType("UnderratedAIO.Champions." + "Other"); if (common != null) { Helpers.DynamicInitializer.NewInstance(common); } } IncDamages = new IncomingDamage(); } catch (Exception e) { Console.WriteLine(e.ToString()); } }
private static void OnGameLoad(EventArgs args) { try { switch (ObjectManager.Player.ChampionName.ToLower()) { case "chogath": Champions.Chogath.Load(); break; case "olaf": new Champions.Olaf(); break; case "renekton": Champions.Renekton.OnLoad(); break; case "galio": Champions.Galio.OnLoad(); break; case "gangplank": Champions.Gangplank.OnLoad(); break; case "garen": Champions.Garen.OnLoad(); break; case "kennen": new Champions.Kennen(); break; case "maokai": new Champions.Maokai(); break; case "nocturne": new Champions.Nocturne(); break; case "poppy": new Champions.Poppy(); break; case "rumble": new Champions.Rumble(); break; case "shaco": new Champions.Shaco(); break; case "shen": new Champions.Shen(); break; case "skarner": new Champions.Skarner(); break; case "yorick": new Champions.Yorick(); break; case "tahmkench": new Champions.TahmKench(); break; case "sion": new Champions.Sion(); break; case "volibear": new Champions.Volibear(); break; case "zac": new Champions.Zac(); break; case "trundle": new Champions.Trundle(); break; case "hecarim": new Champions.Hecarim(); break; } IncDamages = new IncomingDamage(); } catch (Exception e) { Console.WriteLine("Failed To load: " + e); } }