private void Game_OnUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } orbwalker.SetOrbwalkingPoint(Vector3.Zero); switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } }
private void Game_OnUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } orbwalker.SetOrbwalkingPoint(Vector3.Zero); switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } if (false && E.IsReady() && config.Item("AutoEDash", true).GetValue <bool>()) { foreach (var data in HeroManager.Allies.Select(a => Program.IncDamages.GetAllyData(a.NetworkId))) { foreach (var skillshot in data.Damages.Where( d => d.SkillShot != null && d.SkillShot.SkillshotData.Slot == SpellSlot.R && d.SkillShot.SkillshotData.ChampionName == "Blitzcrank")) { E.Cast(skillshot.Target.Position.Extend(skillshot.SkillShot.StartPosition.To3D(), E.Range * 2)); } } } }
private void Game_OnUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } orbwalker.SetOrbwalkingPoint(Vector3.Zero); orbwalker.SetAttack(true); switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } if (W.IsReady()) { var dTaken = HeroManager.Enemies.Where(a => a.Distance(player) < W.Range) .Sum(a => Program.IncDamages.GetEnemyData(a.NetworkId).DamageTaken); if (dTaken * 0.2f > config.Item("AutoW", true).GetValue <Slider>().Value) { W.Cast(); } } }