private void Game_OnGameUpdate(EventArgs args) { orbwalker.SetMovement(true); if (player.HasBuff("KennenLightningRush")) { orbwalker.SetAttack(false); } else { orbwalker.SetAttack(true); } Obj_AI_Hero target = getTarget(); switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: LastHit(); break; default: break; } if (target == null) { return; } var data = Program.IncDamages.GetAllyData(player.NetworkId); if (data != null && player.HasBuff("KennenShurikenStorm") && (config.Item("Minhelath", true).GetValue <Slider>().Value > player.Health / player.MaxHealth * 100 || (data.DamageTaken > player.Health && config.Item("Minhelath", true).GetValue <Slider>().Value > 0))) { if (Items.HasItem(ItemHandler.Wooglet.Id) && Items.CanUseItem(ItemHandler.Wooglet.Id)) { ItemHandler.Wooglet.Cast(); } if (Items.HasItem(ItemHandler.Zhonya.Id) && Items.CanUseItem(ItemHandler.Zhonya.Id)) { ItemHandler.Zhonya.Cast(); } } if (config.Item("autoq", true).GetValue <bool>()) { if (Q.CanCast(target) && !target.IsDashing() && (MarkOfStorm(target) > 1 || (MarkOfStorm(target) > 0 && player.Distance(target) < W.Range))) { Q.Cast(target, config.Item("packets").GetValue <bool>()); } } if (config.Item("autow", true).GetValue <bool>() && W.IsReady() && MarkOfStorm(target) > 1 && !player.HasBuff("KennenShurikenStorm")) { if (player.Distance(target) < W.Range) { W.Cast(config.Item("packets").GetValue <bool>()); } } if (config.Item("KenAutoQ", true).GetValue <KeyBind>().Active&& Q.IsReady() && config.Item("KenminmanaaQ", true).GetValue <Slider>().Value < player.ManaPercent && orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo && Orbwalking.CanMove(100) && !player.UnderTurret(true)) { if (target != null && Q.CanCast(target) && target.IsValidTarget()) { Q.CastIfHitchanceEquals( target, CombatHelper.GetHitChance(config.Item("qHit", true).GetValue <Slider>().Value), config.Item("packets").GetValue <bool>()); } } }
private void Game_OnGameUpdate(EventArgs args) { if (FpsBalancer.CheckCounter()) { return; } orbwalker.SetAttack(true); Obj_AI_Hero target = DrawHelper.GetBetterTarget(1300, TargetSelector.DamageType.Magical, true); var combodmg = 0f; if (target != null) { combodmg = ComboDamage(target); } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(combodmg); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } if (config.Item("autoQ", true).GetValue <bool>()) { if (Q.IsReady() && savedQ != null) { DetonateQ(); } } if (savedQ != null && !SimpleQ) { var mob = Jungle.GetNearest(player.Position); if (mob != null && getQdamage(mob) > mob.Health) { Q.Cast(); } } if (config.Item("insec", true).GetValue <KeyBind>().Active) { if (target == null) { player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); return; } CastE(target); if (savedQ != null) { if (savedQ != null && !SimpleQ /*&& target.Distance(qPos) > QExplosionRange*/ && target.Distance(player) < R.Range - 100 && target.Position.Distance(savedQ.position) < 550 + QExplosionRange / 2) { HandeR(target, savedQ.position, true); } } else { castInsec(target); } Orbwalking.MoveTo(Game.CursorPos); DetonateQ(); } }
private void Game_OnGameUpdate(EventArgs args) { orbwalker.SetAttack(true); orbwalker.SetMovement(true); Jungle.CastSmite(config.Item("useSmite").GetValue <KeyBind>().Active); switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: Lasthit(); break; default: break; } if (config.Item("AutoR", true).GetValue <bool>() && R.IsReady()) { foreach (var enemy in HeroManager.Enemies.Where( e => ((e.UnderTurret(true) && e.HealthPercent < config.Item("Rhealt", true).GetValue <Slider>().Value * 0.75f) || (!e.UnderTurret(true) && e.HealthPercent < config.Item("Rhealt", true).GetValue <Slider>().Value)) && e.HealthPercent > config.Item("RhealtMin", true).GetValue <Slider>().Value&& e.IsValidTarget() && e.Distance(player) > 1500)) { var pred = Program.IncDamages.GetEnemyData(enemy.NetworkId); if (pred != null && pred.DamageTaken > 50 && pred.DamageTaken < enemy.Health && enemy.Health - pred.DamageTaken < config.Item("Rhealt", true).GetValue <Slider>().Value / 100f * enemy.MaxHealth) { var ally = HeroManager.Allies.OrderBy(a => a.Health) .FirstOrDefault(a => enemy.Distance(a) < 700); if (ally != null) { var pos = Prediction.GetPrediction(enemy, 0.75f); if (pos.CastPosition.Distance(enemy.Position) < 450 && pos.Hitchance >= HitChance.VeryHigh) { if (enemy.IsMoving) { R.Cast(enemy.Position.Extend(pos.CastPosition, 450)); } else { R.Cast(enemy.ServerPosition); } } } } } } if (config.Item("EQtoCursor", true).GetValue <KeyBind>().Active&& E.IsReady() && Q.IsReady()) { orbwalker.SetMovement(false); if (player.IsMoving) { player.IssueOrder(GameObjectOrder.Stop, player.Position); } var barrel = GetBarrels() .Where( o => o.IsValid && !o.IsDead && o.Distance(player) < Q.Range && o.SkinName == "GangplankBarrel" && o.GetBuff("gangplankebarrellife").Caster.IsMe&& KillableBarrel(o)) .OrderBy(o => o.Distance(Game.CursorPos)) .FirstOrDefault(); if (barrel != null) { var cp = Game.CursorPos; var cursorPos = barrel.Distance(cp) > BarrelConnectionRange ? barrel.Position.Extend(cp, BarrelConnectionRange) : cp; var points = CombatHelper.PointsAroundTheTarget(player.Position, E.Range - 200, 15, 6) .Where(p => p.Distance(player.Position) < E.Range); var cursorPos2 = cursorPos.Distance(cp) > BarrelConnectionRange ? cursorPos.Extend(cp, BarrelConnectionRange) : cp; var middle = GetMiddleBarrel(barrel, points, cursorPos); var threeBarrel = cursorPos.Distance(cp) > BarrelExplosionRange && E.Instance.Ammo >= 2 && Game.CursorPos.Distance(player.Position) < E.Range && middle.IsValid(); var firsDelay = threeBarrel ? 500 : 1; if (cursorPos.IsValid() && cursorPos.Distance(player.Position) < E.Range) { E.Cast(threeBarrel ? middle : cursorPos); Utility.DelayAction.Add(firsDelay, () => Q.CastOnUnit(barrel)); if (threeBarrel) { Utility.DelayAction.Add(801, () => E.Cast(middle.Extend(cp, BarrelConnectionRange))); } } } } if (config.Item("QbarrelCursor", true).GetValue <KeyBind>().Active&& Q.IsReady()) { var meleeRangeBarrel = GetBarrels() .OrderBy(o => o.Distance(Game.CursorPos)) .FirstOrDefault( o => o.Health > 1 && o.Distance(player) < Orbwalking.GetRealAutoAttackRange(o) && !KillableBarrel(o, true)); if (meleeRangeBarrel != null && Orbwalking.CanAttack()) { orbwalker.SetAttack(false); player.IssueOrder(GameObjectOrder.AttackUnit, meleeRangeBarrel); return; } var barrel = GetBarrels() .Where( o => o.IsValid && !o.IsDead && o.Distance(player) < Q.Range && o.SkinName == "GangplankBarrel" && o.GetBuff("gangplankebarrellife").Caster.IsMe&& KillableBarrel(o)) .OrderBy(o => o.Distance(Game.CursorPos)) .FirstOrDefault(); if (barrel != null) { Q.CastOnUnit(barrel); } } if (config.Item("AutoQBarrel", true).GetValue <bool>() && Q.IsReady()) { var barrel = GetBarrels() .FirstOrDefault( o => o.IsValid && !o.IsDead && o.Distance(player) < Q.Range && o.SkinName == "GangplankBarrel" && o.GetBuff("gangplankebarrellife").Caster.IsMe&& KillableBarrel(o) && (o.CountEnemiesInRange(BarrelExplosionRange - 50) > 0 || HeroManager.Enemies.Count( e => e.IsValidTarget() && Prediction.GetPrediction(e, 0.1f).UnitPosition.Distance(o.Position) < BarrelExplosionRange - 20) > 0)); if (barrel != null) { Q.Cast(barrel); } } }
private void Game_OnGameUpdate(EventArgs args) { Obj_AI_Hero target = TargetSelector.GetTarget( Q.Range + player.MoveSpeed * 3, TargetSelector.DamageType.Physical); if (ShacoStealth && target != null && target.Health > ComboDamage(target) && CombatHelper.IsFacing(target, player.Position)) { orbwalker.SetAttack(false); } else { orbwalker.SetAttack(true); } if (!ShacoClone) { cloneTime = System.Environment.TickCount; } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(target); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } if (config.Item("ks", true).GetValue <bool>() && E.IsReady()) { var ksTarget = HeroManager.Enemies.FirstOrDefault( h => h.IsValidTarget() && !h.Buffs.Any(b => CombatHelper.invulnerable.Contains(b.Name)) && h.Health < E.GetDamage(h)); if (ksTarget != null) { if (E.CanCast(ksTarget) && player.Mana > E.Instance.ManaCost) { E.Cast(ksTarget); } else if (Q.IsReady() && ksTarget.Distance(player) < Q.Range + E.Range && ksTarget.Distance(player) > E.Range && !player.Position.Extend(ksTarget.Position, Q.Range).IsWall() && player.Mana > Q.Instance.ManaCost + E.Instance.ManaCost) { Q.Cast(player.Position.Extend(ksTarget.Position, Q.Range)); } } } Jungle.CastSmite(config.Item("useSmite").GetValue <KeyBind>().Active); }
private void Game_OnGameUpdate(EventArgs args) { orbwalker.SetAttack(true); Jungle.CastSmite(config.Item("useSmite").GetValue <KeyBind>().Active); Obj_AI_Hero target = TargetSelector.GetTarget(1300, TargetSelector.DamageType.Magical, true); var combodmg = 0f; if (target != null) { combodmg = ComboDamage(target); } switch (orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(combodmg); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Clear(); break; case Orbwalking.OrbwalkingMode.LastHit: break; default: break; } if (config.Item("autoQ", true).GetValue <bool>()) { if (Q.IsReady() && config.Item("useqH", true).GetValue <bool>() && savedQ != null) { DetonateQ(); } } if (savedQ != null && !SimpleQ) { var mob = Jungle.GetNearest(player.Position); if (mob != null && getQdamage(mob) > mob.Health) { Q.Cast(); } } if (config.Item("insec", true).GetValue <KeyBind>().Active) { if (target == null) { player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); return; } if (savedQ != null) { if (E.CanCast(target) && Prediction.GetPrediction(target, 0.2f).UnitPosition.Distance(savedQ.position) < 500 + QExplosionRange / 2) { E.CastIfHitchanceEquals(target, HitChance.High, config.Item("packets").GetValue <bool>()); } if (savedQ != null && !SimpleQ /*&& target.Distance(qPos) > QExplosionRange*/ && target.Distance(player) < R.Range - 100 && target.Position.Distance(savedQ.position) < 550 + QExplosionRange / 2) { HandeR(target, savedQ.position, true); } DetonateQ(); } Orbwalking.Orbwalk(target, Game.CursorPos, 90, 90); } }