/// <summary> /// Picks up an item. /// </summary> /// <param name="item"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="amount">Optional, defaults to null. If null, and the item amount is greater than 1, a 'pick up how many' gump will appear?</param> private void PickUpItem(Item item, int x, int y, int? amount = null) { // hold 'shift' to pick up an entire stack. // if in a bag and is a quantity, then show the 'lift amount' prompt, else just lift it outright. if (!m_Input.IsShiftDown && !amount.HasValue && !(item is Corpse) && item.Amount > 1) { SplitItemStackGump gump = new SplitItemStackGump(item, new Point(x, y)); m_UserInterface.AddControl(gump, m_Input.MousePosition.X - 80, m_Input.MousePosition.Y - 40); m_UserInterface.AttemptDragControl(gump, m_Input.MousePosition, true); } else { PickupItemWithoutAmountCheck(item, x, y, amount.HasValue ? amount.Value : item.Amount); } }
/// <summary> /// Picks up an item. For stacks, picks up entire stack if shift is down or picking up from a corpse. /// Otherwise, shows "pick up how many?" gump unless amountToPickUp param is set or amount is 1. /// </summary> void PickUpItem(Item item, int x, int y, int? amountToPickUp = null) { if (!m_Input.IsShiftDown && !amountToPickUp.HasValue && !(item is Corpse) && item.Amount > 1) { SplitItemStackGump gump = new SplitItemStackGump(item, new Point(x, y)); m_UserInterface.AddControl(gump, m_Input.MousePosition.X - 80, m_Input.MousePosition.Y - 40); m_UserInterface.AttemptDragControl(gump, m_Input.MousePosition, true); } else { PickupItemWithoutAmountCheck(item, x, y, amountToPickUp.HasValue ? amountToPickUp.Value : item.Amount); } }