public InternalGump(HangingSkeletonDeed skeleton) : base(100, 200) { m_Skeleton = skeleton; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage(0); AddBackground(25, 0, 500, 230, 0xA28); AddPage(1); AddItem(130, 70, 0x1A03); AddButton(150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0); AddItem(190, 70, 0x1A05); AddButton(210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0); AddItem(250, 70, 0x1A09); AddButton(270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0); AddItem(310, 70, 0x1B1E); AddButton(330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0); AddItem(370, 70, 0x1B7F); AddButton(390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0); }
public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50) { m_Skeleton = banner; m_ItemID = itemID; m_Location = location; m_House = house; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 150, 0xA28); AddItem(90, 30, GetWestItemID(itemID)); AddItem(180, 30, itemID); AddButton(50, 35, 0x868, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0); AddButton(145, 35, 0x868, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0); }
public InternalTarget(HangingSkeletonDeed banner, int itemID) : base(-1, true, TargetFlags.None) { m_Skeleton = banner; m_ItemID = itemID; }