Ejemplo n.º 1
0
            public InternalGump(HangingSkeletonDeed skeleton) : base(100, 200)
            {
                m_Skeleton = skeleton;

                Closable   = true;
                Disposable = true;
                Dragable   = true;
                Resizable  = false;

                AddPage(0);

                AddBackground(25, 0, 500, 230, 0xA28);

                AddPage(1);

                AddItem(130, 70, 0x1A03);
                AddButton(150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0);

                AddItem(190, 70, 0x1A05);
                AddButton(210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0);

                AddItem(250, 70, 0x1A09);
                AddButton(270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0);

                AddItem(310, 70, 0x1B1E);
                AddButton(330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0);

                AddItem(370, 70, 0x1B7F);
                AddButton(390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0);
            }
Ejemplo n.º 2
0
                public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
                {
                    m_Skeleton = banner;
                    m_ItemID   = itemID;
                    m_Location = location;
                    m_House    = house;

                    Closable   = true;
                    Disposable = true;
                    Dragable   = true;
                    Resizable  = false;

                    AddPage(0);

                    AddBackground(0, 0, 300, 150, 0xA28);

                    AddItem(90, 30, GetWestItemID(itemID));
                    AddItem(180, 30, itemID);

                    AddButton(50, 35, 0x868, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0);
                    AddButton(145, 35, 0x868, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0);
                }
Ejemplo n.º 3
0
 public InternalTarget(HangingSkeletonDeed banner, int itemID) : base(-1, true, TargetFlags.None)
 {
     m_Skeleton = banner;
     m_ItemID   = itemID;
 }