public SheriffGump(PlayerMobile from, Faction faction, Town town) : base(50, 50) { m_From = from; m_Faction = faction; m_Town = town; AddPage(0); AddBackground(0, 0, 320, 410, 5054); AddBackground(10, 10, 300, 390, 3000); #region General AddPage(1); AddHtmlLocalized(20, 30, 260, 25, 1011431, false, false); // Sheriff AddHtmlLocalized(55, 90, 200, 25, 1011494, false, false); // HIRE GUARDS AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 3); AddHtmlLocalized(55, 120, 200, 25, 1011495, false, false); // VIEW FINANCES AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 2); AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // Exit AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0); #endregion #region Finances AddPage(2); int financeUpkeep = town.FinanceUpkeep; int sheriffUpkeep = town.SheriffUpkeep; int dailyIncome = town.DailyIncome; int netCashFlow = town.NetCashFlow; AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false); // FINANCE STATEMENT AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false); // Current total money for town : AddLabel(20, 100, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep : AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep : AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income : AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day : AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Hire Guards AddPage(3); AddHtmlLocalized(20, 30, 300, 25, 1011494, false, false); // HIRE GUARDS List <GuardList> guardLists = town.GuardLists; for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; int y = 90 + (i * 60); AddButton(20, y, 4005, 4007, 0, GumpButtonType.Page, 4 + i); CenterItem(guardList.Definition.ItemID, 50, y - 20, 70, 60); AddHtmlText(120, y, 200, 25, guardList.Definition.Header, false, false); } AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Guard Pages for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; AddPage(4 + i); AddHtmlText(90, 30, 300, 25, guardList.Definition.Header, false, false); CenterItem(guardList.Definition.ItemID, 10, 10, 80, 80); AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have : AddLabel(230, 90, 0x26, guardList.Guards.Count.ToString()); AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum : AddLabel(230, 120, 0x12A, guardList.Definition.Maximum.ToString()); AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false); // Cost : AddLabel(230, 150, 0x44, guardList.Definition.Price.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false); // Daily Pay : AddLabel(230, 180, 0x37, guardList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false); // Current Silver : AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false); // Current Payroll : AddLabel(230, 240, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlText(55, 300, 200, 25, guardList.Definition.Label, false, false); AddButton(20, 300, 4005, 4007, 1 + i, GumpButtonType.Reply, 0); AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3); } #endregion }
public TownMonolith(Town town) : base(town, null) { }
public FactionHorseVendor(Town town, Faction faction) : base(town, faction, "the Horse Breeder") { SetSkill(SkillName.AnimalLore, 64.0, 100.0); SetSkill(SkillName.AnimalTaming, 90.0, 100.0); SetSkill(SkillName.Veterinary, 65.0, 88.0); }
public FactionOreVendor(Town town, Faction faction) : base(town, faction, "the Ore Man") { // NOTE: Skills verified SetSkill(SkillName.Carpentry, 85.0, 100.0); SetSkill(SkillName.Lumberjacking, 60.0, 83.0); }