public GuardList FindGuardList(Type type) { List <GuardList> guardLists = GuardLists; for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; if (guardList.Definition.Type == type) { return(guardList); } } return(null); }
public bool RegisterGuard(BaseFactionGuard guard) { if (guard == null) { return(false); } GuardList guardList = FindGuardList(guard.GetType()); if (guardList == null) { return(false); } guardList.Guards.Add(guard); return(true); }
public override void OnResponse(NetState sender, RelayInfo info) { if (!m_Town.IsSheriff(m_From) || m_Town.Owner != m_Faction) { m_From.SendLocalizedMessage(1010339); // You no longer control this city return; } int index = info.ButtonID - 1; if (index >= 0 && index < m_Town.GuardLists.Count) { GuardList guardList = m_Town.GuardLists[index]; Town town = Town.FromRegion(m_From.Region); if (Town.FromRegion(m_From.Region) != m_Town) { m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items } else if (guardList.Guards.Count >= guardList.Definition.Maximum) { m_From.SendLocalizedMessage(1010306); // You currently have too many of this enhancement type to place another } else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null) { m_From.SendMessage("You cannot place a guard here"); } else if (m_Town.Silver >= guardList.Definition.Price) { BaseFactionGuard guard = guardList.Construct(); if (guard != null) { guard.Faction = m_Faction; guard.Town = m_Town; m_Town.Silver -= guardList.Definition.Price; guard.MoveToWorld(m_From.Location, m_From.Map); guard.Home = guard.Location; } } } }
public bool UnregisterGuard(BaseFactionGuard guard) { if (guard == null) { return(false); } GuardList guardList = FindGuardList(guard.GetType()); if (guardList == null) { return(false); } if (!guardList.Guards.Contains(guard)) { return(false); } guardList.Guards.Remove(guard); return(true); }
public void Capture(Faction f) { if (m_State.Owner == f) { return; } if (m_State.Owner == null) // going from unowned to owned { LastIncome = DateTime.UtcNow; f.Silver += SilverCaptureBonus; } else if (f == null) // going from owned to unowned { LastIncome = DateTime.MinValue; } else // otherwise changing hands, income timer doesn't change { f.Silver += SilverCaptureBonus; } m_State.Owner = f; Sheriff = null; Finance = null; TownMonolith monolith = this.Monolith; if (monolith != null) { monolith.Faction = f; } List <VendorList> vendorLists = VendorLists; for (int i = 0; i < vendorLists.Count; ++i) { VendorList vendorList = vendorLists[i]; List <BaseFactionVendor> vendors = vendorList.Vendors; for (int j = vendors.Count - 1; j >= 0; --j) { vendors[j].Delete(); } } List <GuardList> guardLists = GuardLists; for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; List <BaseFactionGuard> guards = guardList.Guards; for (int j = guards.Count - 1; j >= 0; --j) { guards[j].Delete(); } } ConstructGuardLists(); }
public SheriffGump(PlayerMobile from, Faction faction, Town town) : base(50, 50) { m_From = from; m_Faction = faction; m_Town = town; AddPage(0); AddBackground(0, 0, 320, 410, 5054); AddBackground(10, 10, 300, 390, 3000); #region General AddPage(1); AddHtmlLocalized(20, 30, 260, 25, 1011431, false, false); // Sheriff AddHtmlLocalized(55, 90, 200, 25, 1011494, false, false); // HIRE GUARDS AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 3); AddHtmlLocalized(55, 120, 200, 25, 1011495, false, false); // VIEW FINANCES AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 2); AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // Exit AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0); #endregion #region Finances AddPage(2); int financeUpkeep = town.FinanceUpkeep; int sheriffUpkeep = town.SheriffUpkeep; int dailyIncome = town.DailyIncome; int netCashFlow = town.NetCashFlow; AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false); // FINANCE STATEMENT AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false); // Current total money for town : AddLabel(20, 100, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep : AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep : AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income : AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day : AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Hire Guards AddPage(3); AddHtmlLocalized(20, 30, 300, 25, 1011494, false, false); // HIRE GUARDS List <GuardList> guardLists = town.GuardLists; for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; int y = 90 + (i * 60); AddButton(20, y, 4005, 4007, 0, GumpButtonType.Page, 4 + i); CenterItem(guardList.Definition.ItemID, 50, y - 20, 70, 60); AddHtmlText(120, y, 200, 25, guardList.Definition.Header, false, false); } AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Guard Pages for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; AddPage(4 + i); AddHtmlText(90, 30, 300, 25, guardList.Definition.Header, false, false); CenterItem(guardList.Definition.ItemID, 10, 10, 80, 80); AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have : AddLabel(230, 90, 0x26, guardList.Guards.Count.ToString()); AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum : AddLabel(230, 120, 0x12A, guardList.Definition.Maximum.ToString()); AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false); // Cost : AddLabel(230, 150, 0x44, guardList.Definition.Price.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false); // Daily Pay : AddLabel(230, 180, 0x37, guardList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false); // Current Silver : AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false); // Current Payroll : AddLabel(230, 240, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlText(55, 300, 200, 25, guardList.Definition.Label, false, false); AddButton(20, 300, 4005, 4007, 1 + i, GumpButtonType.Reply, 0); AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3); } #endregion }