Beispiel #1
0
        public GuardList FindGuardList(Type type)
        {
            List <GuardList> guardLists = GuardLists;

            for (int i = 0; i < guardLists.Count; ++i)
            {
                GuardList guardList = guardLists[i];

                if (guardList.Definition.Type == type)
                {
                    return(guardList);
                }
            }

            return(null);
        }
Beispiel #2
0
        public bool RegisterGuard(BaseFactionGuard guard)
        {
            if (guard == null)
            {
                return(false);
            }

            GuardList guardList = FindGuardList(guard.GetType());

            if (guardList == null)
            {
                return(false);
            }

            guardList.Guards.Add(guard);
            return(true);
        }
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (!m_Town.IsSheriff(m_From) || m_Town.Owner != m_Faction)
            {
                m_From.SendLocalizedMessage(1010339); // You no longer control this city
                return;
            }

            int index = info.ButtonID - 1;

            if (index >= 0 && index < m_Town.GuardLists.Count)
            {
                GuardList guardList = m_Town.GuardLists[index];
                Town      town      = Town.FromRegion(m_From.Region);

                if (Town.FromRegion(m_From.Region) != m_Town)
                {
                    m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items
                }
                else if (guardList.Guards.Count >= guardList.Definition.Maximum)
                {
                    m_From.SendLocalizedMessage(1010306); // You currently have too many of this enhancement type to place another
                }
                else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null)
                {
                    m_From.SendMessage("You cannot place a guard here");
                }
                else if (m_Town.Silver >= guardList.Definition.Price)
                {
                    BaseFactionGuard guard = guardList.Construct();

                    if (guard != null)
                    {
                        guard.Faction = m_Faction;
                        guard.Town    = m_Town;

                        m_Town.Silver -= guardList.Definition.Price;

                        guard.MoveToWorld(m_From.Location, m_From.Map);
                        guard.Home = guard.Location;
                    }
                }
            }
        }
Beispiel #4
0
        public bool UnregisterGuard(BaseFactionGuard guard)
        {
            if (guard == null)
            {
                return(false);
            }

            GuardList guardList = FindGuardList(guard.GetType());

            if (guardList == null)
            {
                return(false);
            }

            if (!guardList.Guards.Contains(guard))
            {
                return(false);
            }

            guardList.Guards.Remove(guard);
            return(true);
        }
Beispiel #5
0
        public void Capture(Faction f)
        {
            if (m_State.Owner == f)
            {
                return;
            }

            if (m_State.Owner == null) // going from unowned to owned
            {
                LastIncome = DateTime.UtcNow;
                f.Silver  += SilverCaptureBonus;
            }
            else if (f == null) // going from owned to unowned
            {
                LastIncome = DateTime.MinValue;
            }
            else // otherwise changing hands, income timer doesn't change
            {
                f.Silver += SilverCaptureBonus;
            }

            m_State.Owner = f;

            Sheriff = null;
            Finance = null;

            TownMonolith monolith = this.Monolith;

            if (monolith != null)
            {
                monolith.Faction = f;
            }

            List <VendorList> vendorLists = VendorLists;

            for (int i = 0; i < vendorLists.Count; ++i)
            {
                VendorList vendorList            = vendorLists[i];
                List <BaseFactionVendor> vendors = vendorList.Vendors;

                for (int j = vendors.Count - 1; j >= 0; --j)
                {
                    vendors[j].Delete();
                }
            }

            List <GuardList> guardLists = GuardLists;

            for (int i = 0; i < guardLists.Count; ++i)
            {
                GuardList guardList            = guardLists[i];
                List <BaseFactionGuard> guards = guardList.Guards;

                for (int j = guards.Count - 1; j >= 0; --j)
                {
                    guards[j].Delete();
                }
            }

            ConstructGuardLists();
        }
        public SheriffGump(PlayerMobile from, Faction faction, Town town) : base(50, 50)
        {
            m_From    = from;
            m_Faction = faction;
            m_Town    = town;


            AddPage(0);

            AddBackground(0, 0, 320, 410, 5054);
            AddBackground(10, 10, 300, 390, 3000);

            #region General
            AddPage(1);

            AddHtmlLocalized(20, 30, 260, 25, 1011431, false, false); // Sheriff

            AddHtmlLocalized(55, 90, 200, 25, 1011494, false, false); // HIRE GUARDS
            AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 3);

            AddHtmlLocalized(55, 120, 200, 25, 1011495, false, false); // VIEW FINANCES
            AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 2);

            AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // Exit
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
            #endregion

            #region Finances
            AddPage(2);

            int financeUpkeep = town.FinanceUpkeep;
            int sheriffUpkeep = town.SheriffUpkeep;
            int dailyIncome   = town.DailyIncome;
            int netCashFlow   = town.NetCashFlow;

            AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false);  // FINANCE STATEMENT

            AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false);  // Current total money for town :
            AddLabel(20, 100, 0x44, town.Silver.ToString("N0"));       // NOTE: Added 'N0'

            AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep :
            AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0"));     // NOTE: Added 'N0'

            AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep :
            AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0"));     // NOTE: Added 'N0'

            AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income :
            AddLabel(20, 250, 0x44, dailyIncome.ToString("N0"));       // NOTE: Added 'N0'

            AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day :
            AddLabel(20, 300, 0x44, netCashFlow.ToString("N0"));       // NOTE: Added 'N0'

            AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region Hire Guards
            AddPage(3);

            AddHtmlLocalized(20, 30, 300, 25, 1011494, false, false); // HIRE GUARDS

            List <GuardList> guardLists = town.GuardLists;

            for (int i = 0; i < guardLists.Count; ++i)
            {
                GuardList guardList = guardLists[i];
                int       y         = 90 + (i * 60);

                AddButton(20, y, 4005, 4007, 0, GumpButtonType.Page, 4 + i);
                CenterItem(guardList.Definition.ItemID, 50, y - 20, 70, 60);
                AddHtmlText(120, y, 200, 25, guardList.Definition.Header, false, false);
            }

            AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
            AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region Guard Pages
            for (int i = 0; i < guardLists.Count; ++i)
            {
                GuardList guardList = guardLists[i];

                AddPage(4 + i);

                AddHtmlText(90, 30, 300, 25, guardList.Definition.Header, false, false);
                CenterItem(guardList.Definition.ItemID, 10, 10, 80, 80);

                AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have :
                AddLabel(230, 90, 0x26, guardList.Guards.Count.ToString());

                AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum :
                AddLabel(230, 120, 0x12A, guardList.Definition.Maximum.ToString());

                AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false);            // Cost :
                AddLabel(230, 150, 0x44, guardList.Definition.Price.ToString("N0"));  // NOTE: Added 'N0'

                AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false);            // Daily Pay :
                AddLabel(230, 180, 0x37, guardList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0'

                AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false);            // Current Silver :
                AddLabel(230, 210, 0x44, town.Silver.ToString("N0"));                 // NOTE: Added 'N0'

                AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false);            // Current Payroll :
                AddLabel(230, 240, 0x44, sheriffUpkeep.ToString("N0"));               // NOTE: Added 'N0'

                AddHtmlText(55, 300, 200, 25, guardList.Definition.Label, false, false);
                AddButton(20, 300, 4005, 4007, 1 + i, GumpButtonType.Reply, 0);

                AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
                AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3);
            }
            #endregion
        }