public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Town = Town.ReadReference(reader); m_Corrupted = Faction.ReadReference(reader); m_Corrupting = Faction.ReadReference(reader); m_LastMonolith = reader.ReadItem() as BaseMonolith; m_LastStolen = reader.ReadDateTime(); m_GraceStart = reader.ReadDateTime(); m_CorruptionStart = reader.ReadDateTime(); m_PurificationStart = reader.ReadDateTime(); Update(); Mobile mob = RootParent as Mobile; if (mob != null) { mob.SolidHueOverride = OwnershipHue; } break; } } }
public bool ReturnHome() { BaseMonolith monolith = m_LastMonolith; if (monolith == null && m_Town != null) { monolith = m_Town.Monolith; } if (monolith != null && !monolith.Deleted) { monolith.Sigil = this; } return(monolith != null && !monolith.Deleted); }
public FactionStoneGump(PlayerMobile from, Faction faction) : base(20, 30) { m_From = from; m_Faction = faction; AddPage(0); AddBackground(0, 0, 550, 440, 5054); AddBackground(10, 10, 530, 420, 3000); #region General AddPage(1); AddHtmlText(20, 30, 510, 20, faction.Definition.Header, false, false); AddHtmlLocalized(20, 60, 100, 20, 1011429, false, false); // Led By : AddHtml(125, 60, 200, 20, faction.Commander != null ? faction.Commander.Name : "Nobody", false, false); AddHtmlLocalized(20, 80, 100, 20, 1011457, false, false); // Tithe rate : if (faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0) { AddHtmlLocalized(125, 80, 350, 20, 1011480 + (faction.Tithe / 10), false, false); } else { AddHtml(125, 80, 350, 20, faction.Tithe + "%", false, false); } AddHtmlLocalized(20, 100, 100, 20, 1011458, false, false); // Traps placed : AddHtml(125, 100, 50, 20, faction.Traps.Count.ToString(), false, false); AddHtmlLocalized(55, 225, 200, 20, 1011428, false, false); // VOTE FOR LEADERSHIP AddButton(20, 225, 4005, 4007, ToButtonID(0, 0), GumpButtonType.Reply, 0); AddHtmlLocalized(55, 150, 100, 20, 1011430, false, false); // CITY STATUS AddButton(20, 150, 4005, 4007, 0, GumpButtonType.Page, 2); AddHtmlLocalized(55, 175, 100, 20, 1011444, false, false); // STATISTICS AddButton(20, 175, 4005, 4007, 0, GumpButtonType.Page, 4); bool isMerchantQualified = MerchantTitles.HasMerchantQualifications(from); PlayerState pl = PlayerState.Find(from); if (pl != null && pl.MerchantTitle != MerchantTitle.None) { AddHtmlLocalized(55, 200, 250, 20, 1011460, false, false); // UNDECLARE FACTION MERCHANT AddButton(20, 200, 4005, 4007, ToButtonID(1, 0), GumpButtonType.Reply, 0); } else if (isMerchantQualified) { AddHtmlLocalized(55, 200, 250, 20, 1011459, false, false); // DECLARE FACTION MERCHANT AddButton(20, 200, 4005, 4007, 0, GumpButtonType.Page, 5); } else { AddHtmlLocalized(55, 200, 250, 20, 1011467, false, false); // MERCHANT OPTIONS AddImage(20, 200, 4020); } AddHtmlLocalized(55, 250, 300, 20, 1011461, false, false); // COMMANDER OPTIONS if (faction.IsCommander(from)) { AddButton(20, 250, 4005, 4007, 0, GumpButtonType.Page, 6); } else { AddImage(20, 250, 4020); } AddHtmlLocalized(55, 275, 300, 20, 1011426, false, false); // LEAVE THIS FACTION AddButton(20, 275, 4005, 4007, ToButtonID(0, 1), GumpButtonType.Reply, 0); AddHtmlLocalized(55, 300, 200, 20, 1011441, false, false); // EXIT AddButton(20, 300, 4005, 4007, 0, GumpButtonType.Reply, 0); #endregion #region City Status AddPage(2); AddHtmlLocalized(20, 30, 250, 20, 1011430, false, false); // CITY STATUS List <Town> towns = Town.Towns; for (int i = 0; i < towns.Count; ++i) { Town town = towns[i]; AddHtmlText(40, 55 + (i * 30), 150, 20, town.Definition.TownName, false, false); if (town.Owner == null) { AddHtmlLocalized(200, 55 + (i * 30), 150, 20, 1011462, false, false); // : Neutral } else { AddHtmlLocalized(200, 55 + (i * 30), 150, 20, town.Owner.Definition.OwnerLabel, false, false); BaseMonolith monolith = town.Monolith; AddImage(20, 60 + (i * 30), (monolith != null && monolith.Sigil != null && monolith.Sigil.IsPurifying) ? 0x938 : 0x939); } } AddImage(20, 300, 2361); AddHtmlLocalized(45, 295, 300, 20, 1011491, false, false); // sigil may be recaptured AddImage(20, 320, 2360); AddHtmlLocalized(45, 315, 300, 20, 1011492, false, false); // sigil may not be recaptured AddHtmlLocalized(55, 350, 100, 20, 1011447, false, false); // BACK AddButton(20, 350, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Statistics AddPage(4); AddHtmlLocalized(20, 30, 150, 20, 1011444, false, false); // STATISTICS AddHtmlLocalized(20, 100, 100, 20, 1011445, false, false); // Name : AddHtml(120, 100, 150, 20, from.Name, false, false); AddHtmlLocalized(20, 130, 100, 20, 1018064, false, false); // score : AddHtml(120, 130, 100, 20, (pl != null ? pl.KillPoints : 0).ToString(), false, false); AddHtmlLocalized(20, 160, 100, 20, 1011446, false, false); // Rank : AddHtml(120, 160, 100, 20, (pl != null ? pl.Rank.Rank : 0).ToString(), false, false); AddHtmlLocalized(55, 250, 100, 20, 1011447, false, false); // BACK AddButton(20, 250, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Merchant Options if ((pl == null || pl.MerchantTitle == MerchantTitle.None) && isMerchantQualified) { AddPage(5); AddHtmlLocalized(20, 30, 250, 20, 1011467, false, false); // MERCHANT OPTIONS AddHtmlLocalized(20, 80, 300, 20, 1011473, false, false); // Select the title you wish to display MerchantTitleInfo[] infos = MerchantTitles.Info; for (int i = 0; i < infos.Length; ++i) { MerchantTitleInfo info = infos[i]; if (MerchantTitles.IsQualified(from, info)) { AddButton(20, 100 + (i * 30), 4005, 4007, ToButtonID(1, i + 1), GumpButtonType.Reply, 0); } else { AddImage(20, 100 + (i * 30), 4020); } AddHtmlText(55, 100 + (i * 30), 200, 20, info.Label, false, false); } AddHtmlLocalized(55, 340, 100, 20, 1011447, false, false); // BACK AddButton(20, 340, 4005, 4007, 0, GumpButtonType.Page, 1); } #endregion #region Commander Options if (faction.IsCommander(from)) { #region General AddPage(6); AddHtmlLocalized(20, 30, 200, 20, 1011461, false, false); // COMMANDER OPTIONS AddHtmlLocalized(20, 70, 120, 20, 1011457, false, false); // Tithe rate : if (faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0) { AddHtmlLocalized(140, 70, 250, 20, 1011480 + (faction.Tithe / 10), false, false); } else { AddHtml(140, 70, 250, 20, faction.Tithe + "%", false, false); } AddHtmlLocalized(20, 100, 120, 20, 1011474, false, false); // Silver available : AddHtml(140, 100, 50, 20, faction.Silver.ToString("N0"), false, false); // NOTE: Added 'N0' formatting AddHtmlLocalized(55, 130, 200, 20, 1011478, false, false); // CHANGE TITHE RATE AddButton(20, 130, 4005, 4007, 0, GumpButtonType.Page, 8); AddHtmlLocalized(55, 160, 200, 20, 1018301, false, false); // TRANSFER SILVER if (faction.Silver >= 10000) { AddButton(20, 160, 4005, 4007, 0, GumpButtonType.Page, 7); } else { AddImage(20, 160, 4020); } AddHtmlLocalized(55, 310, 100, 20, 1011447, false, false); // BACK AddButton(20, 310, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Town Finance if (faction.Silver >= 10000) { AddPage(7); AddHtmlLocalized(20, 30, 250, 20, 1011476, false, false); // TOWN FINANCE AddHtmlLocalized(20, 50, 400, 20, 1011477, false, false); // Select a town to transfer 10000 silver to for (int i = 0; i < towns.Count; ++i) { Town town = towns[i]; AddHtmlText(55, 75 + (i * 30), 200, 20, town.Definition.TownName, false, false); if (town.Owner == faction) { AddButton(20, 75 + (i * 30), 4005, 4007, ToButtonID(2, i), GumpButtonType.Reply, 0); } else { AddImage(20, 75 + (i * 30), 4020); } } AddHtmlLocalized(55, 310, 100, 20, 1011447, false, false); // BACK AddButton(20, 310, 4005, 4007, 0, GumpButtonType.Page, 1); } #endregion #region Change Tithe Rate AddPage(8); AddHtmlLocalized(20, 30, 400, 20, 1011479, false, false); // Select the % for the new tithe rate int y = 55; for (int i = 0; i <= 10; ++i) { if (i == 5) { y += 5; } AddHtmlLocalized(55, y, 300, 20, 1011480 + i, false, false); AddButton(20, y, 4005, 4007, ToButtonID(3, i), GumpButtonType.Reply, 0); y += 20; if (i == 5) { y += 5; } } AddHtmlLocalized(55, 310, 300, 20, 1011447, false, false); // BACK AddButton(20, 310, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion } #endregion }