Esempio n. 1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_Town       = Town.ReadReference(reader);
                m_Corrupted  = Faction.ReadReference(reader);
                m_Corrupting = Faction.ReadReference(reader);

                m_LastMonolith = reader.ReadItem() as BaseMonolith;

                m_LastStolen        = reader.ReadDateTime();
                m_GraceStart        = reader.ReadDateTime();
                m_CorruptionStart   = reader.ReadDateTime();
                m_PurificationStart = reader.ReadDateTime();

                Update();

                Mobile mob = RootParent as Mobile;

                if (mob != null)
                {
                    mob.SolidHueOverride = OwnershipHue;
                }

                break;
            }
            }
        }
Esempio n. 2
0
        public bool ReturnHome()
        {
            BaseMonolith monolith = m_LastMonolith;

            if (monolith == null && m_Town != null)
            {
                monolith = m_Town.Monolith;
            }

            if (monolith != null && !monolith.Deleted)
            {
                monolith.Sigil = this;
            }

            return(monolith != null && !monolith.Deleted);
        }
Esempio n. 3
0
        public FactionStoneGump(PlayerMobile from, Faction faction) : base(20, 30)
        {
            m_From    = from;
            m_Faction = faction;

            AddPage(0);

            AddBackground(0, 0, 550, 440, 5054);
            AddBackground(10, 10, 530, 420, 3000);

            #region General
            AddPage(1);

            AddHtmlText(20, 30, 510, 20, faction.Definition.Header, false, false);

            AddHtmlLocalized(20, 60, 100, 20, 1011429, false, false); // Led By :
            AddHtml(125, 60, 200, 20, faction.Commander != null ? faction.Commander.Name : "Nobody", false, false);

            AddHtmlLocalized(20, 80, 100, 20, 1011457, false, false); // Tithe rate :
            if (faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0)
            {
                AddHtmlLocalized(125, 80, 350, 20, 1011480 + (faction.Tithe / 10), false, false);
            }
            else
            {
                AddHtml(125, 80, 350, 20, faction.Tithe + "%", false, false);
            }

            AddHtmlLocalized(20, 100, 100, 20, 1011458, false, false); // Traps placed :
            AddHtml(125, 100, 50, 20, faction.Traps.Count.ToString(), false, false);

            AddHtmlLocalized(55, 225, 200, 20, 1011428, false, false); // VOTE FOR LEADERSHIP
            AddButton(20, 225, 4005, 4007, ToButtonID(0, 0), GumpButtonType.Reply, 0);

            AddHtmlLocalized(55, 150, 100, 20, 1011430, false, false); // CITY STATUS
            AddButton(20, 150, 4005, 4007, 0, GumpButtonType.Page, 2);

            AddHtmlLocalized(55, 175, 100, 20, 1011444, false, false); // STATISTICS
            AddButton(20, 175, 4005, 4007, 0, GumpButtonType.Page, 4);

            bool isMerchantQualified = MerchantTitles.HasMerchantQualifications(from);

            PlayerState pl = PlayerState.Find(from);

            if (pl != null && pl.MerchantTitle != MerchantTitle.None)
            {
                AddHtmlLocalized(55, 200, 250, 20, 1011460, false, false); // UNDECLARE FACTION MERCHANT
                AddButton(20, 200, 4005, 4007, ToButtonID(1, 0), GumpButtonType.Reply, 0);
            }
            else if (isMerchantQualified)
            {
                AddHtmlLocalized(55, 200, 250, 20, 1011459, false, false); // DECLARE FACTION MERCHANT
                AddButton(20, 200, 4005, 4007, 0, GumpButtonType.Page, 5);
            }
            else
            {
                AddHtmlLocalized(55, 200, 250, 20, 1011467, false, false); // MERCHANT OPTIONS
                AddImage(20, 200, 4020);
            }

            AddHtmlLocalized(55, 250, 300, 20, 1011461, false, false); // COMMANDER OPTIONS
            if (faction.IsCommander(from))
            {
                AddButton(20, 250, 4005, 4007, 0, GumpButtonType.Page, 6);
            }
            else
            {
                AddImage(20, 250, 4020);
            }

            AddHtmlLocalized(55, 275, 300, 20, 1011426, false, false); // LEAVE THIS FACTION
            AddButton(20, 275, 4005, 4007, ToButtonID(0, 1), GumpButtonType.Reply, 0);

            AddHtmlLocalized(55, 300, 200, 20, 1011441, false, false); // EXIT
            AddButton(20, 300, 4005, 4007, 0, GumpButtonType.Reply, 0);
            #endregion

            #region City Status
            AddPage(2);

            AddHtmlLocalized(20, 30, 250, 20, 1011430, false, false); // CITY STATUS

            List <Town> towns = Town.Towns;

            for (int i = 0; i < towns.Count; ++i)
            {
                Town town = towns[i];

                AddHtmlText(40, 55 + (i * 30), 150, 20, town.Definition.TownName, false, false);

                if (town.Owner == null)
                {
                    AddHtmlLocalized(200, 55 + (i * 30), 150, 20, 1011462, false, false); // : Neutral
                }
                else
                {
                    AddHtmlLocalized(200, 55 + (i * 30), 150, 20, town.Owner.Definition.OwnerLabel, false, false);

                    BaseMonolith monolith = town.Monolith;

                    AddImage(20, 60 + (i * 30), (monolith != null && monolith.Sigil != null && monolith.Sigil.IsPurifying) ? 0x938 : 0x939);
                }
            }


            AddImage(20, 300, 2361);
            AddHtmlLocalized(45, 295, 300, 20, 1011491, false, false); // sigil may be recaptured

            AddImage(20, 320, 2360);
            AddHtmlLocalized(45, 315, 300, 20, 1011492, false, false); // sigil may not be recaptured

            AddHtmlLocalized(55, 350, 100, 20, 1011447, false, false); // BACK
            AddButton(20, 350, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region Statistics
            AddPage(4);

            AddHtmlLocalized(20, 30, 150, 20, 1011444, false, false);  // STATISTICS

            AddHtmlLocalized(20, 100, 100, 20, 1011445, false, false); // Name :
            AddHtml(120, 100, 150, 20, from.Name, false, false);

            AddHtmlLocalized(20, 130, 100, 20, 1018064, false, false); // score :
            AddHtml(120, 130, 100, 20, (pl != null ? pl.KillPoints : 0).ToString(), false, false);

            AddHtmlLocalized(20, 160, 100, 20, 1011446, false, false); // Rank :
            AddHtml(120, 160, 100, 20, (pl != null ? pl.Rank.Rank : 0).ToString(), false, false);

            AddHtmlLocalized(55, 250, 100, 20, 1011447, false, false); // BACK
            AddButton(20, 250, 4005, 4007, 0, GumpButtonType.Page, 1);
            #endregion

            #region Merchant Options
            if ((pl == null || pl.MerchantTitle == MerchantTitle.None) && isMerchantQualified)
            {
                AddPage(5);

                AddHtmlLocalized(20, 30, 250, 20, 1011467, false, false); // MERCHANT OPTIONS

                AddHtmlLocalized(20, 80, 300, 20, 1011473, false, false); // Select the title you wish to display

                MerchantTitleInfo[] infos = MerchantTitles.Info;

                for (int i = 0; i < infos.Length; ++i)
                {
                    MerchantTitleInfo info = infos[i];

                    if (MerchantTitles.IsQualified(from, info))
                    {
                        AddButton(20, 100 + (i * 30), 4005, 4007, ToButtonID(1, i + 1), GumpButtonType.Reply, 0);
                    }
                    else
                    {
                        AddImage(20, 100 + (i * 30), 4020);
                    }

                    AddHtmlText(55, 100 + (i * 30), 200, 20, info.Label, false, false);
                }

                AddHtmlLocalized(55, 340, 100, 20, 1011447, false, false); // BACK
                AddButton(20, 340, 4005, 4007, 0, GumpButtonType.Page, 1);
            }
            #endregion

            #region Commander Options
            if (faction.IsCommander(from))
            {
                #region General
                AddPage(6);

                AddHtmlLocalized(20, 30, 200, 20, 1011461, false, false); // COMMANDER OPTIONS

                AddHtmlLocalized(20, 70, 120, 20, 1011457, false, false); // Tithe rate :
                if (faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0)
                {
                    AddHtmlLocalized(140, 70, 250, 20, 1011480 + (faction.Tithe / 10), false, false);
                }
                else
                {
                    AddHtml(140, 70, 250, 20, faction.Tithe + "%", false, false);
                }

                AddHtmlLocalized(20, 100, 120, 20, 1011474, false, false);              // Silver available :
                AddHtml(140, 100, 50, 20, faction.Silver.ToString("N0"), false, false); // NOTE: Added 'N0' formatting

                AddHtmlLocalized(55, 130, 200, 20, 1011478, false, false);              // CHANGE TITHE RATE
                AddButton(20, 130, 4005, 4007, 0, GumpButtonType.Page, 8);

                AddHtmlLocalized(55, 160, 200, 20, 1018301, false, false); // TRANSFER SILVER
                if (faction.Silver >= 10000)
                {
                    AddButton(20, 160, 4005, 4007, 0, GumpButtonType.Page, 7);
                }
                else
                {
                    AddImage(20, 160, 4020);
                }

                AddHtmlLocalized(55, 310, 100, 20, 1011447, false, false); // BACK
                AddButton(20, 310, 4005, 4007, 0, GumpButtonType.Page, 1);
                #endregion

                #region Town Finance
                if (faction.Silver >= 10000)
                {
                    AddPage(7);

                    AddHtmlLocalized(20, 30, 250, 20, 1011476, false, false); // TOWN FINANCE

                    AddHtmlLocalized(20, 50, 400, 20, 1011477, false, false); // Select a town to transfer 10000 silver to

                    for (int i = 0; i < towns.Count; ++i)
                    {
                        Town town = towns[i];

                        AddHtmlText(55, 75 + (i * 30), 200, 20, town.Definition.TownName, false, false);

                        if (town.Owner == faction)
                        {
                            AddButton(20, 75 + (i * 30), 4005, 4007, ToButtonID(2, i), GumpButtonType.Reply, 0);
                        }
                        else
                        {
                            AddImage(20, 75 + (i * 30), 4020);
                        }
                    }

                    AddHtmlLocalized(55, 310, 100, 20, 1011447, false, false); // BACK
                    AddButton(20, 310, 4005, 4007, 0, GumpButtonType.Page, 1);
                }
                #endregion

                #region Change Tithe Rate
                AddPage(8);

                AddHtmlLocalized(20, 30, 400, 20, 1011479, false, false); // Select the % for the new tithe rate

                int y = 55;

                for (int i = 0; i <= 10; ++i)
                {
                    if (i == 5)
                    {
                        y += 5;
                    }

                    AddHtmlLocalized(55, y, 300, 20, 1011480 + i, false, false);
                    AddButton(20, y, 4005, 4007, ToButtonID(3, i), GumpButtonType.Reply, 0);

                    y += 20;

                    if (i == 5)
                    {
                        y += 5;
                    }
                }

                AddHtmlLocalized(55, 310, 300, 20, 1011447, false, false); // BACK
                AddButton(20, 310, 4005, 4007, 0, GumpButtonType.Page, 1);
                #endregion
            }
            #endregion
        }