示例#1
0
 public Dashing(PlayerMovementState currentState) : base(currentState)
 {
     CurrentDashVelocity = Direction * DashStep;
 }
示例#2
0
 public Running(PlayerMovementState currentState) : base(currentState)
 {
 }
示例#3
0
 public Diving(PlayerMovementState currentState) : base(currentState)
 {
 }
示例#4
0
 public Sneaking(PlayerMovementState currentState) : base(currentState)
 {
 }