Esempio n. 1
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 public Dashing(PlayerMovementState currentState) : base(currentState)
 {
     CurrentDashVelocity = Direction * DashStep;
 }
Esempio n. 2
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 public Running(PlayerMovementState currentState) : base(currentState)
 {
 }
Esempio n. 3
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 public Diving(PlayerMovementState currentState) : base(currentState)
 {
 }
Esempio n. 4
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 public Sneaking(PlayerMovementState currentState) : base(currentState)
 {
 }