public static UAssetFileTexture2D OpenFile(FileStream fs, bool isDebugEnabled, string classname, string rootPath) { UAssetFileTexture2D f = new UAssetFileTexture2D(); f.ReadFile(fs, isDebugEnabled, classname, rootPath); return(f); }
public UAssetFileTexture2D GetReferencedUAssetTexture2DFromPathname(string pathname) { UAssetFileTexture2D bp = new UAssetFileTexture2D(); BaseGetReferencedUAssetBaseFromPathname(bp, pathname); return bp; }
public UAssetFileTexture2D OpenUAssetWithSameSettings(string path, string classname) { UAssetFileTexture2D f = UAssetFileTexture2D.OpenFile(path, isDebugModeEnabled, classname, rootPath); return(f); }