private void update_collision(double update_time) { // shield { Vector3 intersect_point = new Vector3(0f, 0f, 0f); if (MyCollider.getHitOpponentForPlayer(collider_, ref intersect_point) != MyCollider.Type.None) { SystemManager.Instance.registSound(DrawBuffer.SE.Shield); Shield.Instance.spawn(ref intersect_point, ref rigidbody_.transform_.position_, update_time, Shield.Type.Green); } } // collider MyCollider.updatePlayer(collider_, ref rigidbody_.transform_.position_); }
public override void update(float dt, double update_time) { var controller = Controller.Instance.getLatest(); muscle_motion_.setTarget(posture_apose_); if (controller.isLeftButtonUp()) { throwing_cnt_l_ = (int)(0.5f / dt); } if (controller.isRightButtonUp()) { throwing_cnt_r_ = (int)(0.5f / dt); } if (throwing_cnt_l_ > 0) { muscle_motion_.setTarget(posture_throw_l_arm_); // muscle_motion_.addTorqueY(MuscleMotion.Parts.Ribs2, 8000f); // muscle_motion_.addTorqueY(MuscleMotion.Parts.Hip, 8000f); // muscle_motion_.addTorqueX(MuscleMotion.Parts.L_Thigh, 8000f); // muscle_motion_.addTorqueX(MuscleMotion.Parts.L_Knee, 8000f); if (throwing_cnt_l_ < (int)(0.45f / dt)) { fire_left(update_time); } --throwing_cnt_l_; } if (throwing_cnt_r_ > 0) { muscle_motion_.setTarget(posture_throw_r_arm_); // muscle_motion_.addTorqueY(MuscleMotion.Parts.Ribs2, -8000f); // muscle_motion_.addTorqueY(MuscleMotion.Parts.Hip, -8000f); // muscle_motion_.addTorqueX(MuscleMotion.Parts.R_Thigh, 8000f); // muscle_motion_.addTorqueX(MuscleMotion.Parts.R_Knee, 8000f); if (throwing_cnt_r_ < (int)(0.45f / dt)) { fire_right(update_time); } --throwing_cnt_r_; } if (controller.isLeftButtonDown()) { MuscleMotion.Node node = muscle_motion_.getNode(MuscleMotion.Parts.L_Wrist); fire_left(update_time); left_held_bullet_ = Bullet.create(ref node.rigidbody_.transform_.position_, ref CV.QuaternionIdentity); } if (controller.isRightButtonDown()) { MuscleMotion.Node node = muscle_motion_.getNode(MuscleMotion.Parts.R_Wrist); fire_right(update_time); right_held_bullet_ = Bullet.create(ref node.rigidbody_.transform_.position_, ref CV.QuaternionIdentity); } if (controller.isLeftButton()) { throwing_cnt_l_ = 0; throwing_cnt_r_ -= (int)(0.25f / dt); muscle_motion_.setTarget(posture_pre_throw_l_arm_); bullet_tame_left_ += dt; } if (controller.isRightButton()) { throwing_cnt_l_ -= (int)(0.25f / dt); throwing_cnt_r_ = 0; muscle_motion_.setTarget(posture_pre_throw_r_arm_); bullet_tame_right_ += dt; } if (left_held_bullet_ != null) { MuscleMotion.Node node = muscle_motion_.getNode(MuscleMotion.Parts.L_Wrist); left_held_bullet_.setPosition(ref node.rigidbody_.transform_.position_); left_held_bullet_.setPower(Mathf.Clamp(bullet_tame_left_, 0.25f, 2f)); } if (right_held_bullet_ != null) { MuscleMotion.Node node = muscle_motion_.getNode(MuscleMotion.Parts.R_Wrist); right_held_bullet_.setPosition(ref node.rigidbody_.transform_.position_); right_held_bullet_.setPower(Mathf.Clamp(bullet_tame_right_, 0.25f, 2f)); } if (controller.isJumpButton() && on_ground_) { muscle_motion_.getRootNode().rigidbody_.addRelativeTorqueX(1000f); muscle_motion_.setTarget(posture_pre_jump_, MuscleMotion.PartsBit.LowerBody | MuscleMotion.PartsBit.Ribs | MuscleMotion.PartsBit.Ribs2 | MuscleMotion.PartsBit.Ribs3); jump_tame_duration_ += dt; } if (controller.isJumpButtonUp()) { if (jump_tame_duration_ > 0.5f) { jump_propel_remain_ = Mathf.Min((jump_tame_duration_ - 0.5f) + 0.5f, 1f) * 2f; rigidbody_.addForceY(1000f); WaterSurface.Instance.makeBump(ref rigidbody_.transform_.position_, -1f /* value */, 1f /* size */); on_ground_time_ = 0f; somersault_ = MyRandom.Probability(0.25f); } jump_tame_duration_ = 0f; } float hori = controller.getHorizontal(); float ground_height = 1.25f; if (hori != 0f) { ground_height = 1f; } if (jump_propel_remain_ > 0f) { rigidbody_.addForceY(100f); jump_propel_remain_ -= dt; } on_ground_ = (rigidbody_.transform_.position_.y <= 1f); rigidbody_.addTargetTorque(ref look_at_, 500f /* torque_level */, -1f /* max_level */); rigidbody_.addRelativeForceX(hori * 64f); if (hori != 0f) { rigidbody_.addRelativeForceZ(10f); } rigidbody_.addForceY(-9.8f * 5f); // gravity if (rigidbody_.transform_.position_.y < ground_height) { rigidbody_.addSpringForceY(ground_height, 100f); } rigidbody_.solveForGround(0.0f /* ground_height */, dt); rigidbody_.addRelativeTorqueZ(-hori * 100f); { var forward = rigidbody_.transform_.rotation_ * CV.Vector3Forward; var q = Quaternion.LookRotation(forward); rigidbody_.addSpringTorque(ref q, 10000f); } rigidbody_.update(dt); if (rigidbody_.transform_.position_.y < 5f) { WaterSurface.Instance.makeBump(ref rigidbody_.transform_.position_, -0.05f /* value */, 0.6f /* size */); var pos = rigidbody_.transform_.position_; pos.y = -2f; float vel_y; if (hori != 0f) { vel_y = MyRandom.Range(7f, 9f); } else { vel_y = MyRandom.Range(5f, 7f); } var vel = new Vector3(0f, vel_y, 0f); if (MyRandom.Probability(0.2f)) { WaterSplash.Instance.spawn(ref pos, ref vel, update_time); } } var root_node = muscle_motion_.getRootNode(); root_node.rigidbody_.transform_.position_ = rigidbody_.transform_.position_ + new Vector3((Mathf.PerlinNoise((float)update_time * 4f, 0.0f) - 0.5f) * 0.04f, (Mathf.PerlinNoise((float)update_time * 4f, 0.5f) - 0.5f) * 0.04f, (Mathf.PerlinNoise((float)update_time * 4f, 1.0f) - 0.5f) * 0.04f); if (somersault_ && on_ground_time_ < 0.25f) { root_node.rigidbody_.addRelativeTorqueX(-3000f); muscle_motion_.getNode(MuscleMotion.Parts.Ribs).rigidbody_.addRelativeTorqueX(-3000f); muscle_motion_.getNode(MuscleMotion.Parts.Ribs2).rigidbody_.addRelativeTorqueX(-3000f); muscle_motion_.getNode(MuscleMotion.Parts.Ribs3).rigidbody_.addRelativeTorqueX(-3000f); muscle_motion_.getNode(MuscleMotion.Parts.Hip).rigidbody_.addRelativeTorqueX(-3000f); } else { root_node.rigidbody_.addTorqueY(hori * 1000f); root_node.rigidbody_.addRelativeTorqueZ(-hori * 1000f); root_node.rigidbody_.addSpringTorque(ref rigidbody_.transform_.rotation_, 4000f); } muscle_motion_.addTorqueX(MuscleMotion.Parts.L_Tale1, MyRandom.Range(500f, 1200f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.L_Tale4, MyRandom.Range(-4000f, 4000f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.R_Tale1, MyRandom.Range(500f, 1200f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.R_Tale4, MyRandom.Range(-4000f, 4000f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.L_SusoBack, MyRandom.Range(300f, 600f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.L_SusoFront, MyRandom.Range(-600f, -300f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.R_SusoBack, MyRandom.Range(300f, 600f)); muscle_motion_.addTorqueX(MuscleMotion.Parts.R_SusoFront, MyRandom.Range(-600f, -300f)); Vector3 e_pos; if (jump_tame_duration_ > 0.75f || on_ground_time_ < 1f) { var node = muscle_motion_.getNode(MuscleMotion.Parts.Head); node.rigidbody_.addRelativeTorqueX(-4000f); } else if (MyCollider.getNearestEnemyPosition(out e_pos)) { muscle_motion_.getNode(MuscleMotion.Parts.Head).rigidbody_.addSpringTorque(ref e_pos, 4000f); } { var intersect_point = CV.Vector3Zero; if (MyCollider.getHitOpponentForPlayer(collider_, ref intersect_point) == MyCollider.Type.EnemyBullet) { var node = muscle_motion_.getNode(MuscleMotion.Parts.Ribs3); var torque = MyRandom.onSphere(1f) * 5000f; node.rigidbody_.addTorque(ref torque); Shield.Instance.spawn(ref intersect_point, ref rigidbody_.transform_.position_, update_time, Shield.Type.Green); SystemManager.Instance.registSound(DrawBuffer.SE.Shield); // hit_time_ = (float)update_time; // hit_position_ = intersect_point; } MyCollider.updatePlayer(collider_, ref rigidbody_.transform_.position_); } muscle_motion_.update(dt); on_ground_time_ += dt; }
public override void update(float dt, float update_time) { update_time_ = update_time; if (MyCollider.getHitOpponentForPlayer(collider_) != MyCollider.Type.None) { var pos = new Vector3(MyRandom.Range(-2f, 2f), MyRandom.Range(-2f, 2f), MyRandom.Range(-2f, 2f)); HUD.Instance.setDamagePoint(ref pos); } if (Options.Instance.AutoPlay) { enumerator_.MoveNext(); } int hori = getButton(InputManager.Button.Horizontal); int vert = getButton(InputManager.Button.Vertical); bool fire_button = getButton(InputManager.Button.Fire) > 0; int lr = getButton(InputManager.Button.Roll); roll_target_ += (float)(lr) * 150f * dt; roll_ = Mathf.Lerp(roll_, roll_target_, 0.1f); const float MOVE_FORCE = 1f; const float CURSOR_FORCE = 6f; float sn = Mathf.Sin(roll_ * Mathf.Deg2Rad); float cs = Mathf.Cos(roll_ * Mathf.Deg2Rad); float vx = hori * cs - vert * sn; float vy = hori * sn + vert * cs; rigidbody_.addForceXY(vx * MOVE_FORCE, vy * MOVE_FORCE); target_cursor_.addForceXY(vx * CURSOR_FORCE, vy * CURSOR_FORCE); if (hori < 0) { pitch_acceleration_ += 2000f; } else if (hori > 0) { pitch_acceleration_ += -2000f; } // cursor update { // 外に向けさせない float x = rigidbody_.transform_.position_.x + target_cursor_.transform_.position_.x; float y = rigidbody_.transform_.position_.y + target_cursor_.transform_.position_.y; float len2 = x * x + y * y; float R = 64f; if (len2 > Tube.RADIUS_SQR) { R = 256f; } target_cursor_.addForceX(-target_cursor_.transform_.position_.x * R); target_cursor_.addForceY(-target_cursor_.transform_.position_.y * R); target_cursor_.update(dt); } // pitch pitch_acceleration_ += -pitch_ * 8f; // spring pitch_acceleration_ += -pitch_velocity_ * 4f; // friction pitch_velocity_ += pitch_acceleration_ * dt; pitch_ += pitch_velocity_ * dt; pitch_acceleration_ = 0f; // rotate rigidbody_.transform_.rotation_ = Quaternion.LookRotation(target_cursor_.transform_.position_) * Quaternion.Euler(0, 0, pitch_); // update rigidbody_.update(dt); float radius = Tube.RADIUS - PLAYER_WIDTH2; if (rigidbody_.transform_.position_.sqrMagnitude >= radius * radius) { hit_wall_ = true; rigidbody_.cancelUpdateForTube(dt); if (MyRandom.ProbabilityForSecond(60f, SystemManager.Instance.getDT())) { float x = rigidbody_.transform_.position_.x; float y = rigidbody_.transform_.position_.y; float z = rigidbody_.transform_.position_.z; float len = Mathf.Sqrt(x * x + y * y); float rlen = 1f / len; float r = rlen * Tube.RADIUS; var v = new Vector3(x * r, y * r, z); Spark.Instance.spawn(ref v, Spark.Type.Orange, update_time); } } else { hit_wall_ = false; } // collider MyCollider.updatePlayer(collider_, ref rigidbody_.transform_.position_); // fire bullets if (fire_button && update_time - fire_time_ > 0.06667f) { var lpos = rigidbody_.transform_.transformPosition(ref l_bullet_locator_); Bullet.create(ref lpos, ref rigidbody_.transform_.rotation_, 120f /* speed */, update_time); var rpos = rigidbody_.transform_.transformPosition(ref r_bullet_locator_); Bullet.create(ref rpos, ref rigidbody_.transform_.rotation_, 120f /* speed */, update_time); SystemManager.Instance.registSound(DrawBuffer.SE.Bullet); fire_time_ = update_time; } // fire missiles if (fire_button && !prev_fire_button_) // tmp { bool fired = LockTarget.fireMissiles(this); if (fired) { SystemManager.Instance.registSound(DrawBuffer.SE.Missile); } } prev_fire_button_ = fire_button; // trail { float flow_z = -30f * dt; var lpos = rigidbody_.transform_.transformPosition(ref l_trail_locator_); Trail.Instance.update(l_trail_, ref lpos, flow_z, update_time); var rpos = rigidbody_.transform_.transformPosition(ref r_trail_locator_); Trail.Instance.update(r_trail_, ref rpos, flow_z, update_time); } }