void Awake() { var text = GetComponent <Text>(); var settings = URPTemplateSettings.GetOrCreateSettings(); text.font = settings.MenuFont; }
// Start is called before the first frame update void Awake() { var image = GetComponent <Image>(); var settings = URPTemplateSettings.GetOrCreateSettings(); image.sprite = settings.BackgroundSprite; var ratio = GetComponent <AspectRatioFitter>(); ratio.aspectRatio = settings.AspectRatio; }