void Awake()
        {
            var text     = GetComponent <Text>();
            var settings = URPTemplateSettings.GetOrCreateSettings();

            text.font = settings.MenuFont;
        }
        // Start is called before the first frame update
        void Awake()
        {
            var image    = GetComponent <Image>();
            var settings = URPTemplateSettings.GetOrCreateSettings();

            image.sprite = settings.BackgroundSprite;
            var ratio = GetComponent <AspectRatioFitter>();

            ratio.aspectRatio = settings.AspectRatio;
        }